Catch me if you can

AuthorTopic: Bugs/Fixes for 7.66 SP4  (Read 3946 times)

0 Members and 1 Guest are viewing this topic.

Offline webwalkerTopic starter

  • Owner of the post with highest quality
  • Active Member
  • *
  • Posts: 1.342
  • my Votes: +37/-8
  • Gender: Male
  • The Rune after "Jah" should be "WOHL!" yes?
    • Poke This Member
    • My Inhabitant Post.
Bugs/Fixes for 7.66 SP4
« on: July 10, 2006, 02:35:49 am »
Labarynth bugs I know of are:

1: If you see monsters and take a TP to town and come back, the monsters are gone.  If the monsters include the Cow King, he's gone too, preventing completion of the mission.  Tested in NM with a skelliemancer.  I took TPs to try to get my mob back in one spot.  The Cow King disappeared.

2: The labrynth itself is a bug in the game (try it with a skelliemancer).

The cure for these bugs is to have the "use this to open the way to hell" portal into the cow level rather than the labrynth, you must still find and kill the King.

MaxTrasher

  • Guest
Re: Bugs/Fixes for 7.66 SP4
« Reply #1 on: July 10, 2006, 07:54:28 am »
1: If you see monsters and take a TP to town and come back, the monsters are gone.  If the monsters include the Cow King, he's gone too, preventing completion of the mission.  Tested in NM with a skelliemancer.  I took TPs to try to get my mob back in one spot.  The Cow King disappeared.

If possible use an item with teleport. Maybe an ammy or these rw - enigma ...

Offline webwalkerTopic starter

  • Owner of the post with highest quality
  • Active Member
  • *
  • Posts: 1.342
  • my Votes: +37/-8
  • Gender: Male
  • The Rune after "Jah" should be "WOHL!" yes?
    • Poke This Member
    • My Inhabitant Post.
Re: Bugs/Fixes for 7.66 SP4
« Reply #2 on: July 10, 2006, 09:44:56 pm »
Quote
If possible use an item with teleport. Maybe an ammy or these rw - enigma ...

Hmmm... This addresses the symptom, but does not cure the problem.
Problem is: Maze-type places are intrisically inimical (tatsächlich feindlich?) to summoners with (incurably) stoopid minions.
Problem is: Monsters are not "saved" when you take a TP out of The Maze, and are not "restored" when you return.

Another problem (somebody, please, find a bug more stoopid than this; meaning, a bug that requires a more stoopid user to stumble into it): Pick up a GubbelGubbel, try to put it in your belt (yes I know it could never fit!) and BLONK! the "Critical stop" sound plays with Win98SE.  Game is hung! I did NOT stumble into this bug myself!  Honest!  I'm not that dumb!

Request: Please make GubbelGubbels "normal" not "only one in your inventory/stash/cube at a time" so we can mule these precious things from Hell/CGS, where we obtain them, to Normal/PoC where our mules live.


Offline ChaosEmpire

  • 1st CE Player
  • Active Member
  • *
  • Posts: 20.537
  • my Votes: +519/-120
  • Gender: Male
  • Ich bin hier auf der Arbeit, nicht auf der Flucht
    • Poke This Member
    • My inhabitant post
  • BattleTag: ChaosEmpire#2215
  • CE-Net Account: ChaosEnergy[CE]
Re: Bugs/Fixes for 7.66 SP4
« Reply #3 on: July 10, 2006, 10:12:31 pm »
hmm i didnt underrstand why you cant mule your GubbelGubbel, it should be normally moveable (place on ground, or in multi stash (sp)


CEmail: chaosenergy(a)chaosempire.eu
Chaos Empire® is a registered Trademark of Hans-Jürgen Ohler ©2003-2012

Offline webwalkerTopic starter

  • Owner of the post with highest quality
  • Active Member
  • *
  • Posts: 1.342
  • my Votes: +37/-8
  • Gender: Male
  • The Rune after "Jah" should be "WOHL!" yes?
    • Poke This Member
    • My Inhabitant Post.
Re: Bugs/Fixes for 7.66 SP4
« Reply #4 on: July 10, 2006, 10:24:51 pm »
Hmmm... You didn't understand, because I didn't explain, that I was thinking in terms of on-line play needing to be able to pick up all the GubbelGubbels to go from a CGS/Hell game to a Normal/PoC/Muling game... that's why. :grin:

(for SP, where I am, being able to pick up only one at a time is merely annoying, not a bug/feature needing correction).

While I was online, I never saw a GubbelGubbel and never knew what they were, because Diablo never walked when I had gear sufficient to kill him.

Offline ChaosEmpire

  • 1st CE Player
  • Active Member
  • *
  • Posts: 20.537
  • my Votes: +519/-120
  • Gender: Male
  • Ich bin hier auf der Arbeit, nicht auf der Flucht
    • Poke This Member
    • My inhabitant post
  • BattleTag: ChaosEmpire#2215
  • CE-Net Account: ChaosEnergy[CE]
Re: Bugs/Fixes for 7.66 SP4
« Reply #5 on: July 10, 2006, 10:37:18 pm »
the issue with the belt and a fingerpciker needs a test, so i need to find one


CEmail: chaosenergy(a)chaosempire.eu
Chaos Empire® is a registered Trademark of Hans-Jürgen Ohler ©2003-2012

Offline webwalkerTopic starter

  • Owner of the post with highest quality
  • Active Member
  • *
  • Posts: 1.342
  • my Votes: +37/-8
  • Gender: Male
  • The Rune after "Jah" should be "WOHL!" yes?
    • Poke This Member
    • My Inhabitant Post.
Re: Bugs/Fixes for 7.66 SP4
« Reply #6 on: July 13, 2006, 06:17:24 pm »
I don't know if this is a Bug or a ARE YOU THAT STUPID self-check, but last night, I discovered that the CryptKing amulet, when used by a Paladin to raise skeletons, draws LIFE not MANA to create the skeletons, and that you can actually kill yourself raising skeletons! SUGGEST (if possible) that the check "Need more mana" apply (as a check for "need more life") so that direct suicide is not possible this way.


Offline ChaosEmpire

  • 1st CE Player
  • Active Member
  • *
  • Posts: 20.537
  • my Votes: +519/-120
  • Gender: Male
  • Ich bin hier auf der Arbeit, nicht auf der Flucht
    • Poke This Member
    • My inhabitant post
  • BattleTag: ChaosEmpire#2215
  • CE-Net Account: ChaosEnergy[CE]
Re: Bugs/Fixes for 7.66 SP4
« Reply #7 on: July 13, 2006, 07:59:22 pm »
is this set or unique?


CEmail: chaosenergy(a)chaosempire.eu
Chaos Empire® is a registered Trademark of Hans-Jürgen Ohler ©2003-2012

Offline Fenris

  • Inactive Member
  • Active Member
  • *
  • Posts: 2.662
  • my Votes: +83/-46
  • Gender: Male
  • Unlimited Pool of Wisdom
    • Poke This Member
    • http://www.trojahn.de
  • BattleTag: CashfCookies#2501
  • CE-Net Account: fenris
Re: Bugs/Fixes for 7.66 SP4
« Reply #8 on: July 13, 2006, 08:30:03 pm »
unique

   Cryptking
Amulet
Level Required: 27
5 - 10 to Skeleton Mastery
3 - 5 to Raise Skeletal Mage
200% to Damage to Undead
1 to All Skills
6 - 8 Replenish Life
Regenerate Mana 25 - 50%
by chio:
Quote
Die Maßeinheit für spammen=1Fenris

Offline ChaosEmpire

  • 1st CE Player
  • Active Member
  • *
  • Posts: 20.537
  • my Votes: +519/-120
  • Gender: Male
  • Ich bin hier auf der Arbeit, nicht auf der Flucht
    • Poke This Member
    • My inhabitant post
  • BattleTag: ChaosEmpire#2215
  • CE-Net Account: ChaosEnergy[CE]
Re: Bugs/Fixes for 7.66 SP4
« Reply #9 on: July 13, 2006, 10:33:57 pm »
i cant see a fault in itemtables, so if there is such an issue, it seems to be a combination of pala and nec skills


CEmail: chaosenergy(a)chaosempire.eu
Chaos Empire® is a registered Trademark of Hans-Jürgen Ohler ©2003-2012

Offline webwalkerTopic starter

  • Owner of the post with highest quality
  • Active Member
  • *
  • Posts: 1.342
  • my Votes: +37/-8
  • Gender: Male
  • The Rune after "Jah" should be "WOHL!" yes?
    • Poke This Member
    • My Inhabitant Post.
Re: Bugs/Fixes for 7.66 SP4
« Reply #10 on: July 19, 2006, 07:50:06 am »
Another bug? Tried twice and failed both times: 5 rare jewels and a doll to convert an item into a set item.
The doll & jewels disappeared, the colossus girdle became a new magic item, not a set nor rare with triple durability.
Single player (hosting a TCP game at home), in Hell/CGS both in Roges Camp and Cemetary.
Is this a new change?

Offline DrowElf

  • Active Member
  • *
  • Posts: 9.202
  • my Votes: +75/-14
  • Gender: Male
    • Poke This Member
    • DrowElfs Tools
  • CE-Net Account: drow-elf (HC-only)
Re: Bugs/Fixes for 7.66 SP4
« Reply #11 on: July 19, 2006, 07:57:58 am »
Which itemlevel had your colossus girdle?

Eventually the itemlevel is to low to become one of the set items of this type?

Offline ChaosEmpire

  • 1st CE Player
  • Active Member
  • *
  • Posts: 20.537
  • my Votes: +519/-120
  • Gender: Male
  • Ich bin hier auf der Arbeit, nicht auf der Flucht
    • Poke This Member
    • My inhabitant post
  • BattleTag: ChaosEmpire#2215
  • CE-Net Account: ChaosEnergy[CE]
Re: Bugs/Fixes for 7.66 SP4
« Reply #12 on: July 19, 2006, 08:19:20 am »
also set items onvert into rares with double durability, uniques will get triple


CEmail: chaosenergy(a)chaosempire.eu
Chaos Empire® is a registered Trademark of Hans-Jürgen Ohler ©2003-2012

Offline Phoenix

  • Moderator
  • Active Member
  • *
  • Posts: 1.033
  • my Votes: +51/-14
  • Gender: Male
  • Der allwissende Wanderer
    • Poke This Member
    • Mein Einwohnerpost
Re: Bugs/Fixes for 7.66 SP4
« Reply #13 on: July 19, 2006, 08:49:08 am »
No. Setitems convert into Magic Items with double durability.
The problem occurs with all "Über"- base items. I think there exist two base-classes of these items.
Brian try a new colossus belt to cube your set.

Offline T1001

  • Active Member
  • *
  • Posts: 716
  • my Votes: +17/-10
  • Gender: Male
  • CCC
    • Poke This Member
    • Mein Steckbrief
Re: Bugs/Fixes for 7.66 SP4
« Reply #14 on: July 19, 2006, 09:56:37 am »
that happens very often to me, and i have almost an ilvl 99. i think at a recent percentage this happens. so next item, next try.
THE KLIQ IS BACK!!!!





I´ve got only two words for ya: SUCK IT!

 

Related Topics

  Subject / Started by Replies Last post
Bugs in 7.49

Started by ChaosEmpire « 1 2 ... 10 11 » German Support

162 Replies
28654 Views
Last post March 29, 2005, 02:44:14 pm
by DrowElf
Bugs in 7.55

Started by ChaosEmpire « 1 2 ... 6 7 » German Support

101 Replies
23088 Views
Last post July 03, 2005, 02:46:24 pm
by Circle
Bugs in 7.60

Started by XiaN « 1 2 ... 5 6 » German Support

85 Replies
17123 Views
Last post October 19, 2005, 03:56:53 pm
by delay
14 Replies
3769 Views
Last post November 19, 2006, 11:10:24 am
by ZenPdH
5 Replies
3780 Views
Last post February 25, 2012, 09:48:44 pm
by Hirad_Coldheart