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Necromancer Balance

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Fenris:

--- Quote ---Maybe it would be interesting if the "old" chars from  open servers will be downloadable, i hope joe will make them downloadable soon.

--- End quote ---

ce said the will be downloadable when there is a ladderreset @ non-donators realm

ZenPdH:
First of all, sorry for the abbriviations, thought these were known to everyone playing ce longer than 2 or 3 weeks.

Thought SM in ur post stands for Skeleton Mastery ::)

2.
--- Quote ---RS/SM are possible affixes until you (gamble) or the item are level 24.  From then on, Raise Skeletal Mage is possible, but RS/SM are not.
--- End quote ---
Where can i find such info about automods?
Searched for those things on some d2-sites i know, but can't find such details.



--- Quote ---Cube gd (+7), no style, but u want the skills

I have no idea what you're saying here.
--- End quote ---
GubbelGubbel said it allready, but here some more details to put some more light into it.

Spired helm + 15 perfect saphires + 1 (crap) doll = uniq spired helm
One of them is gotterdammerung. Normaly more than one try is needed to get a gd and even more to get one with +7... May the luck be with u ;)
The style thing is only, because i find it looks ugly on nearly every char ::)
But it has the most skills possible on a helm, so most players don't care about the style.


[Edit]
Sry for beeing offtopic, but u speak of the ladderreset...
Will the ladderreset on the non-donators-realm meaning the end of the non-donators-realm?
A little sprite whispered me something like that. Some thruth in it?
[/Edit]

ChaosEmpire:
@brian
http://chaosempire.info/web/component/option,com_smf/Itemid,61/topic,13064.msg185793/topicseen,topicseen/,topicseen/#new

only german, probably you can read the item, baeline is, my change on donators realm yesterday makes skells to heavy...

webwalker:
As Promised, and based on free/home realm:

End Condition: Baal dead in Hell
Stats: Str 165(111)/Dex 131(68)/Vit 744(524)/Nrg 154(126)/Spare 66
life 4464[9865](2719)/mana 1173[2292](415) nb: Normal[B.O.](Naked)
Skills: 
**Curses – All@ 44(1) except
    Amp Damage  46
    Decrepify 48(2)
    Lower Resists  46
**P&B – Teeth  49(1) 
    Bone Armor  52(1) 
    Poison Dagger  78(30) 
    Corpse Explosion  79(30) 
    Bone Wall & Bone Prison  51/0 
    Poison Explosion 52(4)
    Bone Spear & Bone Spirit 53(1)
    Poison Nova 78(30)
**Summoning – RS/SM/Blood Golem 75(30) 
    Fire Golem 53(8) 
    Summon Resists 49(1)
    All others 46(1)
**Imported skills –
    Static Field 49
    Battle Orders 41
    Valkyrie 39
    Teleport 41
    Raven 39
    Enchant 70
Other skills were not used in combat and are ignored here.
Army: 18 Skeletons (17 when I switch & cast B.O.), 16 Mages, 22 Revives, 15 Ravens, 3 fire golems, 1 Valk.
Gear:
Weapon:
Lust in a wand total +4 necro, +1 Bone Spear, +1 Lower Resist, +3 Summon Resist
Shield: Bone in a Head giving +4 necro +4 P&B +4 to Bone Spear, +3 to Spirit Prison Wall & Armor.
   (Alt Weapon & shield are Call To Arms in a +1 all +1 barb crafted flail, Sigon’s shield)
Gloves: Hands of the Mummy +5
Armor: The Real Cow Leather +5
Belt: Band of Chaos Empire +4
Rings: Diva +2 with resists jewels
Ammy: Sigil of Hope (blank)
Hat: Siren’s Song in a +2 necro circlet with 13% resist all
Boots: Lustwander Mirrored Boots giving +1 Skills +4 Teleport & all resists +25% (skilled for lower strength req)
Charms:
Puppenkeist:  (503 dolls, skills that affected questing listed)
    +2 Raven
    +1 Lower Resists
    +1 Corpse Explosion
    +2 Amplify Damage
    +2 Valkyrie
Teddy (+1 all, 5 times died to MS champion archer corrupted rogue teams in Cold Plains and Dark Wood)
Summoning: 2
Poison&Bone: 1
Remembrance of Glory: 5/20/17/5
Peacemaker: 5/5/25/16
Queen’s Call: 1/20/10/10/41/14
Autumns Avatar: 3/3/12/11
Annihilus: 4/14/13/8
Resists are 94/94/94/94 in Hell (unless hit by Lower Resists).

Play Tactics:
Entered Hell at level 96 with no Ubers, proceeded at top speed (slowly) to Inner Cloister, got destroyed repeatedly (whole army wiped out in 30 seconds). 
Skill level RS/RM was approx 55/55 (about as high as can be gotten without ubers or EXTENSIVE item building).   
So: Farmed World Event Diablo (WED): Started game, got mob, went to bed.  Got up. Killed WED. Quit & restarted game, went to work.  Got home. Killed WED again, Quit & restarted game again.  Repeat for a week (otherwise spent item-building and gambling). By virtue of the Ubers thus acquired, Inner Cloister could be bypassed (partial killing instead of clearing) enough to dash down to Catacombs when RS/RM were about 60/60.  IC could be cleared with patience (multiple mob rebuilds) at 65/65 if auras were unfavorable.  warriors behind the chokepoint) can sometimes break the jam. EXTERME patience and either good tongue-control or a sound-padded room are mandatory.   At 70/70 IC could be cleared with first army (replacements as needed but no need to rush out to Cold Plains to rebuild).  At this point the whole game was steady progress, no major catastrophes like IC.  If you max Bone spells, confusion may help a great deal, it will draw monsters from great ranges to the fight, Corpse Explosion on the dead (or raising skeletal If you max Poison Nova, you’ll use Lower Resists a great deal.

NOTABLE EXCEPTION TO ABOVE:
Many places have Teleport disabled.  This is called an anti-cheat feature, but, in reality it is an anti-skelemancer feature.  Teleport-disabled areas rob you of mob control.  You fight who the Mob chooses to fight, in the direction of their choosing and at their speed; otherwise you’re leaving the mob, and running without protection in hopes of rebuilding in the direction you choose. Where the map has choke-points (doors, stairs, multiple necks) such as River of Flames, you just have to wait for the 1-3 mob members (might be mages) to kill the enemy in front of them (who might be immune to the attack).  Step back a few and open a TP, go to town & return & hope the mob members who meet the monsters are able to damage/kill the choke-point holder. Thus, the Plains of Dispair (hunting Izual) is a pain, but the River of Flames is a do-once-only game area.  Bloody Foothills can be done repeatedly and profitably, but the next two areas are not much fun.  You do need an Annihilus, however, so do them until you get a good one.

WHAT I WISH MOST (attempting to confine myself to mod-possible wishes):
1: That there were pro-skelemancer rune words comparable to the pro-boner rune words (e.g. White & Bone).
2: Disco was less common and less powerful, and Concentration was on super-uniques only.  Poison Nova takes 2 seconds to do its work, so once you get into a Disco aura, you have a few Nova’s before you’re empty.  IC and other target-rich areas typically have multiple Disco and Concentration auras, so your spell-casting ability is quickly negated, and you’re dependent on the Mob doing the work against a mob-crushing force.  Alt: go back to town repeatedly and frequently to re-stock Mana pots; hope you don’t have to give your merc too may Rejuves.
3: Multiple-Immunes were limited to 3.  Quad/quint immunes are frequently unkillable, especially where they have multiple auras.
4: Replace curse Iron Maiden with “curse” Slow Missiles and/or “curse” Cloak of Shadows.
5: Bone Spear, like Blade Fury, included (a portion of) weapon/equipment/charm damage so boners can leech life/mana.

Fenris:
do u use any auras? if not you should do, help really much
(salvation and defiance help that your skeletons won´t be overrun and conzentration +fana +might will help you to kill faster (maybe you should use the nec schild rw with fana?)

and did you play on donators realm? i don´t think so, maybe u should try it cause of the changes

1. i agree
2. it´s an anti-caster feature so it´s working how it should
3. agree
4. that´s not possible, it´s hardcoded otherwise chaos would have changed it
5. nice idea

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