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Necromancer Balance

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webwalker:
Do you run a skelemancer? 
Are the skeleton wrriors able to meet your expectations?
Do you build some other type of necromancer?
Your opinions please:  If you have a Necro, what are his max (30 point) skills and his level?

ZenPdH:
I don't like skells or any other mionions (more than 2 or 3) which are the base for a char.
I want to kill the enemies 'by my own'.

I have a p&b nec lvl96 and a prayer merc.
Max:
Teeth, bone spirit = syns -> bone spear (90 points)
Poison dagger, poison explosion = syns -> poinson nova (90 points)

Support:
Golem mastery (1 point)
All golems together 20 points for 2 golems castable (mostly 2 clay golems)
Summon resist (1 point)

Bone wall, bone prison = syns -> bone armor (all the rest)


I am not a donator, so i don't know if u want to know my opinion about that, because i have allready a high-lvl-char and i don't know if there are some more changes for the new realm.
(Moderator: Your comments are completly welcome!)

PS: I've never had a skellimancer, so i don't know anything about their actuall strength/weakness

doom86:
I dont have any skelemancers this season, but some versions ago i did, they say since back then the skeletons have been nerfed, and for me they were already weak, i used them and poison nova to get some corpses to explode and kill the rest, so basically the skellies were a meat shield (more like "bone shield" xD) to work as protection and take the hits for me, so i could spam my nova/corpse explosion. I hope that helps ^^

DooM

MusoNZ:
Hi all

I think necros (either in vanilla or in CE) are great - just about all my characters have been necros.

I play summoning necro. I try and summon as many things as I can. I have a level 40 necro at the moment act 5 normal CE, and he has um ... skeletons at skill 4, skelly mages at 22, and revives at 7. On top of this, I have about +4 or +5 to all skills. In terms of personnel, that means 1 merc, 1 golem, 4 skellys, 11 mages and 8 revives.

the skellys are useful in all situations in normal diff except the tough monsters - Andariel, duriel, and diablo. Plus the skellys die really quickly against the lava monsters.

I'm planning to add more points to golems and to revives, and also to skeleton mastery.

The other skills points are in bone spear/spirit and in various curses - AD at start, then decrepify later. sometimes use Corpse explosion in crowded areas.

Hope this helps!

Mark.

T1001:
mages at lvl 11....?

you kwow that they will complete useless in cgs, mabey in lr?

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