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Necromancer Balance

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DrowElf:

--- Quote from: Brian (webwalker) on July 11, 2006, 03:25:33 pm ---Do you run a skelemancer? 
Are the skeleton wrriors able to meet your expectations?
Do you build some other type of necromancer?
Your opinions please:  If you have a Necro, what are his max (30 point) skills and his level?

--- End quote ---

I´ve started a new summon-only necromancer to give you some informations. ;)

When i reach a higher level i will write here how it works, at the moment i´m only level 22 in act2 poc.

Skills are planned something in this way:

skell-mastery max.
skell-warrior max.
skell-mages 1-?
summon resist max
2-3 golems (i don´t until now which)
1 point in poisondagger for killing in easier places to get summons faster at the start levels
playing with lr/ad/im or lifetap

merc will be an act3 lightning or cold merc (splash damage to support the blockers and single attacks)

webwalker:

--- Quote from: Christoph (DrowElf) on July 18, 2006, 02:01:43 pm ---I´ve started a new summon-only necromancer to give you some informations. ;)

--- End quote ---
I am looking forward to hearing your results.

--- Quote ---I run skelemancers, and the skeleton is OK  2 (13.3%)
I run skelemancers, and the skeleton is weak  6 (40%)
The skeleton is so weak I don't run skelemancers  4 (26.7%)
I don't like skelemancers, I like different necros (skeletons may help but aren't a major strength)  2 (13.3%)
I don't like necros.  1 (6.7%)

--- End quote ---
Poll result is 10:2 (10/12 is 83%) declare the skelton warrior to be weak, either significantly or excessively so.
I have found (single-play testing at home) that if you can get RS and SM above 70, that the skelliemancer works moderately well.  How to get 40 +skills from Nightmare available gear (because you need level 70 RS/SM to conquer the Inner Cloister & Cathedral) is a mystery.  Single play at home, I start up the game and dgo to work, then come home and kill World Event Diablo, quit & restart the game, and go to bed. In the morning I kill WED again, restart the game, and go to work...  After I got 3 Ubers (Armor, Belt, and Gloves) I had +15 skills where before I had +7, likewise my HF merc had +10 skills where before he had +5, and suddenly things worked.
 I could not have done thins online.

--- Quote from: Christoph (DrowElf) on July 18, 2006, 02:01:43 pm ---skell-mastery max.
skell-warrior max.
skell-mages 1-?
summon resist max
2-3 golems (i don´t until now which)
1 point in poisondagger for killing in easier places to get summons faster at the start levels
playing with lr/ad/im or lifetap

--- End quote ---

1 point in skel mages suffices.  You'll have +40 skills to anvegate Hell, that will give you pleanty of mages.
Likewise 1 point in Revives, Summon Resists, and Skeletal Mastery.
Where (I have found) you must put evey spare point is in the poison or bone tree, because the skellies can't hack it.
If you tried for 7 golems and max RS/SM, that would be maxing 6 skills (180 points) which will be a touch accomplishment.

--- Quote from: Christoph (DrowElf) on July 18, 2006, 02:01:43 pm ---merc will be an act3 lightning or cold merc (splash damage to support the blockers and single attacks)

--- End quote ---
Cold Iron Wolves are my favorite, but I have a HF merc with Pride (for the skellies) and  Knights VIgil (because of that @*@*$*$% Disco Aura).

ZenPdH:
Cube gd (+7), no style, but u want the skills ;)
Nec armor (3RS + 2allskills rw), don't know if SM is possible
Nec shield (2nec / 3RS / 3SM + terror rw)
Wand (2nec / 3RS / 3SM + Shadow of doubt rw)
Blood belt or something else with +2
Jewlery of the diva (+7)
____________________
= +18 allskills, +6 nec, +3 summoning, +9 RS, +6 SM (+3RS or 3SM from terror)
In the best situation +36 to RS & SM.
Some summoning skillers, l&d or queen's call and voila, +40!

All possible in lr and without any ubers or muled stuff.
Sure would it take some time to get all these things, but hey... Better than 'beating the system' and kill dc over and over again.
Just my opinion.


BTW are ubers possible in lr too. Found a soc at damien in the dg at the start of the ladder (old realm).
BTW2 Post 999, so don't take it too serious :s513:

webwalker:

--- Quote from: Zen[PdH] on July 19, 2006, 11:46:26 pm ---Cube gd (+7), no style, but u want the skills ;)

--- End quote ---
I have no idea what you're saying here.

--- Quote from: Zen[PdH] on July 19, 2006, 11:46:26 pm ---Nec armor (3RS + 2allskills rw), don't know if SM is possible

--- End quote ---
RS/SM are possible affixes until you (gamble) or the item are level 24.  From then on, Raise Skeletal Mage is possible, but RS/SM are not.

--- Quote from: Zen[PdH] on July 19, 2006, 11:46:26 pm ---Nec shield (2nec / 3RS / 3SM + terror rw)
Wand (2nec / 3RS / 3SM + Shadow of doubt rw)

--- End quote ---
+2 class skills is level 42, so +2 can't occur on the same item with RS/SM.

--- Quote from: Zen[PdH] on July 19, 2006, 11:46:26 pm ---Blood belt or something else with +2
Jewlery of the diva (+7)
____________________
= +18 allskills, +6 nec, +3 summoning, +9 RS, +6 SM (+3RS or 3SM from terror)
In the best situation +36 to RS & SM.
Some summoning skillers, l&d or queen's call and voila, +40!

--- End quote ---
so this tops out at 35 or less.

--- Quote from: Zen[PdH] on July 19, 2006, 11:46:26 pm ---BTW are ubers possible in lr too. Found a soc at damien in the dg at the start of the ladder (old realm).

--- End quote ---
soc?

I have finished hell with a skelemancer.  My vote remains that the skeleton warrior is weak.
A writeup of gear and skills follows soon.

Fingerpicker:
GD=Götterdaemmerung, its an unique helm with up to seven skills but a -50 resi malus, SOC is Stone of Chaos- the uniqe uberring (SOE=Stone of Energy)
I dont play necros since a longer time, so i cant say much about it. (because they`re too weak haha) ;)
If you compare Nec with the ones in earlyer versions he `s weaker, but he was very strong...Cadaver Explosion through walls with the old was really too extreme...
Do you play on donators realm? (if yes i never see you because i dont play at night)
There are some nec players.
Maybe it would be interesting if the "old" chars from  open servers will be downloadable, i hope joe will make them downloadable soon.

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