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Necromancer Balance

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webwalker:

--- Quote from: Wolf (Fenris) on July 24, 2006, 05:48:07 pm ---do u use any auras?
--- End quote ---
Merc has Pride in a Cryptic Axe (Concentration), and Knights Vigil in a Greak Hauberk (Meditation to combat Disco), and Dream in a Tiara.
I have Lust in a wand for additional damage to multi-immunes.  Keep in mind that this was a mule-free build as it was my first at-home character since a clean-off-and-reload-Diablo event some time back.

--- Quote from: Wolf (Fenris) on July 24, 2006, 05:48:07 pm ---and did you play on donators realm? i don´t think so, maybe u should try it cause of the changes

--- End quote ---
Not yet.

--- Quote from: Wolf (Fenris) on July 24, 2006, 05:48:07 pm ---1. i agree
2. it´s an anti-caster feature so it´s working how it should  (Me: Mind putting that to a vote?)
3. agree
4. that´s not possible, it´s hardcoded otherwise chaos would have changed it
5. nice idea

--- End quote ---
Possibility?: The curse itself is a skill number, they range 1-210; the skill number for IM should be replaced with the skill number for Slow Missiles.

T1001:
what typ of merc? dream on merc didnt make sense, because of very low damage. if you use an a5 merc give him the rw prowness in battle, so your skells will geht more ar and ias. if you use beast yourself for fanatism aura forget what iam saying :)

ChaosEmpire:
brian, after the changes on donators realm all tell me..to powerfull...
s0p probably you should play a round with the guys online
i can give you a BoW, to get you a little bit fasster on top, probably there will someone spend items

doom86:
Hey, for the problem on the tight spot combats with the skelletons in areas which you can't use teleport i use the following tactics:

1. Run thru the mosnters and then come back, hopefully some skelletons follow me intead of block the way for the other and ill have       a bigger part of my army in combat. But can't really use this tactic if the enemies are too strong that they could kill me running around them.

2. When some mages block the way for my other summons, i simply Unsummon them, unless there are too many, so i would have to unsummon half of my army to get the other half into battle.

3. Town portal is always a choice, as already said here.

4. Back off, and try to attract some of the enemies, so the whole summon pack can tackle the unfortunate ones that followed me.

And from what i can think now, i think that's it, just a few tips that maybe you guys do not use.

Also, i have a sugestion that could end this pain, or at least reduce a LOT of it, there could be a native skill (like unsummon) that would be a "teleport to current location", that is, a skill that the only thing it would do is to repack all of the summons/hirelings you may have close to you, just like a normal teleport would do. If it is possible, it would be wonderful xD

DooM

Sorky:
@doom86

I like your suggestion of the teleport change.

If you could run your Necro, say one screen, then hit the teleport so that you didn't move, but it teleports your minions to you, now this could be really usefull.

Hans , can this be done?  It wouldn't change the way the necro moves, it just keeps his minions grouped.  I see a tactic where you could run up to a group, hit teleport, your minions teleport around you, you back off a bit, and let the battle you choose begin. 
This might be a compromise that all could live with and still keep the necro from using teleport for himself. 

It would solve the bottleneck problem with door ways and tight areas, like the maggot lair, santuary, which sucks for a summoner.  It is still dangerous, as you would have to move ahead of your skells to do this, but if it could be done, I think it would be a great help for the necro community.

ps:  Thanks for the necro love on donators realm, i have started a necro because of it.  I, like Brian, could not keep my skells alive to be of any use in CGS.  While it may be true in the really high skill point levels, the summoner may have been viable in cgs, it took Ubers to do it, and the summoner could not gather them to use them.  Catch 22

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