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Poison/Summon Necro Question

Started by doomcu, July 02, 2005, 10:23:28 PM

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M4XZ

Well, but it takes a while to kill the ancient or DC with bonespirit..:)
So i would always use a merc with a lot CB, the chance of the ancient beeing immune to physical dam, aint too high, and even if he is, just walk away, wait a few seconds, and the problem is solved. This tactic always worked for my necro ;)

And one other thing, DONT bring corpse explosion to the maximum, in fact if u reach skillevel 100 (dont know if its same for slvl30) u wont do any Phys dmg anymore..just 100% fire..
So imo the best lvl is like 15-20, with additional skills u still can reach a very high level, without losing the ability to do physical dmg.

doomcu

Quote from: M4XZ on July 19, 2005, 11:49:45 PM
Well, but it takes a while to kill the ancient or DC with bonespirit..:)
So i would always use a merc with a lot CB, the chance of the ancient beeing immune to physical dam, aint too high, and even if he is, just walk away, wait a few seconds, and the problem is solved. This tactic always worked for my necro ;)

And one other thing,*** DONT bring corpse explosion to the maximum***, in fact if u reach skillevel 100 (dont know if its same for slvl30) u wont do any Phys dmg anymore..just 100% fire..
So imo the best lvl is like 15-20, with additional skills u still can reach a very high level, without losing the ability to do physical dmg.

damn... too late for that :/ but its ok, i think with my items i only got like skill lvl 50 or so :P

Terra

And whats the damage from the skell-mages?

countdracula

This knows probably only chaos. But with 1 point in the mages you have enough that they can kill single fire/magic/physical immunes, even bosses like leo (it will take time, though)

webwalker

Quote
kill single fire/magic/physical immunes

I make a point of equipping my merc with gear that "plugs the holes" in my own powers.
If I'm a skelliemancer, I want my rogue to have heaps of elemental damage.  If I'm a sorc, I want my merc to deal out tons of physical damage.  For a poison/summon mancer, an act 3 elemental (lightning) might be the best hole-plugger.
CE does fire & physical, skellies do physical, I do poison damage, cold & lightning are the two holes (mercs can't do much to plug the "magic damage" hole), so a lightning merc would probably do best.  (cold is not your friend when you need corpses).

countdracula

The akt3 lightning merc is not very good. And if you take a fanaticism/might merc, the skellis do lots more damage. This is why i recommend killing immunes (there should not be to many) with the mages. Or just ignore them

webwalker

I've an act3 cold merc on my psy-hammer (lvl95) and he kicks little frozen pieces of butt.
Is the lightning merc weaker (same level) than the cold merc?

Olfmo

i heard from different people that he does less damage, even if he  same damage, the cold merc got the freezing effect which can be very useful and also he pierces resistances with glacial spike

countdracula

the problem with cold merc is that you can't use him with necro beacuse of the freezing effect (no corpses)

ZaNe85

I think it is better to max out Bone Spear rather than Bone Spirit... The Damage is not as high but you can cast it faster...
~ Wir sind die Borg. Widerstand ist Spannung durch Stromstärke. ~

doomcu

Quote from: ZaNe85 on July 30, 2005, 02:17:07 PM
I think it is better to max out Bone Spear rather than Bone Spirit... The Damage is not as high but you can cast it faster...

i think its the same casting speed... but in some ocasions spear is better because it pierces and can hit many monsters, max both :)

Celial

and you get a synergy too, i think ;)