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Summon Golem Not Working....

Started by Darkkatgirl, March 24, 2006, 04:51:55 AM

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GetFuzzy

@ Darkkatgirl, its true the + to golems dosent have any affect to how many you can actual summon.
The only way to affect it is, to spend your avalible and in most cases hardearned skillpoints :P
Dont tell me you love me
Dont  speak u want me
Dont try to understand me
Let me go alone
Let me run far away
Let me be with myself
And then let me choose:
The way i am.

Olfmo

she asked why, that it is like that she found out alone :)


i'd say it is the same like e.g. battle command
the skill has a bonus but not for another skill but for itself

so with every x points (in that case 20, 5 with battle command) it improves the spell itself

i hope i explained it understandable, it's not so easy in english^^

GetFuzzy

well english aint my main language neither, so misunderstandings e.x might occour.. hehe :D
Dont tell me you love me
Dont  speak u want me
Dont try to understand me
Let me go alone
Let me run far away
Let me be with myself
And then let me choose:
The way i am.

webwalker

Quote from: Darkkatgirl on March 28, 2006, 05:30:38 PM
It seems like only actual stat points count towards adding another golem and charges.  How come + to summon skills do not count towards new golems?

Power balancing is the reason.  +skill items can be found on the order of 30, rather simply.  I've seen level 100 B.O. before.  If this counted as 100 synergy levels for skills strengthened by B.O., then the problem is one of two choices:
1: The game is toughened to be a challenge for people with 30+ synergies in all skills, leaving uber-item-less players hopeless, or
2: the game is a yawn and a breeze when we acquire the Ubers.

Solution: only hard skill points count for synergies, and for counting the number of golems you can summon.

ChaosEmpire

seems that i understand why i cant find a girlfriend :P girls dream about 2handed d2 chars...

ok..back to reality :P yes, onl yinvested skillpoints count for the amount of golems


CEmail: chaosenergy(a)chaosempire.eu
Chaos Empire® is a registered Trademark of Hans-Jürgen Ohler ©2003-2012

mrmud

I have the same problem CE, i should drop my shield and go two handed
and carry dual ---<---@, my barb Mr_Mud might find darkkatgirl sometime
Schlamm ist eine wundervalle Form des SpaBes.
As the winter day goes by and rain sinks into the ground, behold the wonder of Mud, so simple yet so complex, it is just how you mold it .... splat!

   
"Sing auf Seraph. Finden Sie die Ruhe in die Seele.
     Bringen uns näher an die Flamme, dass führt uns zu Hause. "

Seraph wird in dem Song "The Flame Die Guides Us Home" von der Band Demon Hunter von ihrem Album "Triptychon".

GetFuzzy

I feel like this belong in the summon golem thread.
Im justwondering, is it on purpose that its not possible to summon a Metal golem out of bows and that like, or is it because it was forgotten ?
If one read the info about a metal golem, one should think that it would be possible to summon one out of a bow or such since its just as much a weapon made out of wood and metal etc. that the others are. :)

Im just pondering about it.
Dont tell me you love me
Dont  speak u want me
Dont try to understand me
Let me go alone
Let me run far away
Let me be with myself
And then let me choose:
The way i am.

webwalker

I guess, a question for our MODerator (Joe), are classes of items marked "can/can't" for making an Iron Golem of this item type?  If not, we're stuck with the division between those that can be I.G. and those that can't.  Changing the name to "item golem" would work for me, though I sure there are better names.

my I.G. gripe: they evaporate for no (apparent) good reason.  Can they be made to teleport to the necro when they're near the end of their leash?

Darkkatgirl

@ Webwalker

One could only hope for minion tele, not just for golem but for ALL minions and no walk for any only RUN.  Also they disable walking to you when there is an enemy and instead attack the enemy.    Maybe even have "minion directional controls and aura activate button" on keypad.  But from discussions with CE, thats hard coded from blizzard and he needs some Hackers/Programmers to help with blizzards mistakes.
無秩序帝国r 。I.p. 4 月19 日、 2006 年

GetFuzzy

@ Darkkatgirl a good idea indeed, taking into considderation that once you get too far from your own summons (skelies and mages/revives) They die if they're in a fight and you run away too far from them.
Or so i've noticed quite alot.
Dont tell me you love me
Dont  speak u want me
Dont try to understand me
Let me go alone
Let me run far away
Let me be with myself
And then let me choose:
The way i am.