AuthorTopic: Final version of Chaos Empire?  (Read 6411 times)

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Offline MonolithTopic starter

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Final version of Chaos Empire?
« on: May 31, 2008, 05:16:23 pm »
So the recent version (7.69) is out but there are only minor changes.  Does this mean that this is or is one of the final versions?  That's not a bad thing because it is already great but there have been so many changes since the beginning that its hard to think that there won't be more. 
Looking for Baal?

Offline ChaosEmpire

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Re: Final version of Chaos Empire?
« Reply #1 on: May 31, 2008, 07:31:52 pm »
there will be more, dont be afraid


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Offline Rune

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Re: Final version of Chaos Empire?
« Reply #2 on: June 02, 2008, 06:37:03 am »
the return of morph ammys right ;D?
just the black knight... ;D!

Offline MonolithTopic starter

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Re: Final version of Chaos Empire?
« Reply #3 on: June 02, 2008, 08:53:43 pm »
I miss the Seven and also using the Chimera or Damien dolls + rune(s) to add skills to the teddy.  It gave alot of dimensions to the characters.
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Offline webwalker

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Re: Final version of Chaos Empire?
« Reply #4 on: June 02, 2008, 11:40:45 pm »
I miss the Seven
They never missed me, alas.  Stepping into their friendly festivity got me *profoundly* dead.
and also using the Chimera or Damien dolls + rune(s) to add skills to the teddy.  It gave alot of dimensions to the characters.
Only when you
1: had the dolls
2: had an up-to-date list of skill available from said cube methods.  (I don't recall what skills they gave, and never found the doll for venom or other usefull skills).

Offline bdpf

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Re: Final version of Chaos Empire?
« Reply #5 on: June 03, 2008, 08:26:38 am »
I know this will not be the end, too many go out and whack monsters, for many reasons.
But there is a need for a better way to level up in act one so a SPer can level up without dying or cheating.
The caves of old were good place to run for experience. Now they take you around to quick past the no no quests.
Even the Starting green items leave you short of skill or defense.
But OH, is it a great mod to whack monsters. I've shed tons of stress with CE. Whack by Whack.
A selection of armor and weapons, class oriented, available at less than 20 level would be nice. Just drops around the different sections of act one.
I have a poor bloody zon now with over ten deaths. (Pulling of hair and gnashing of teeth.) She took on the cloister, under 20 level. Crappy mouse, poor hand eye movements equal DOA, dead on arrival.

OF coarse its fun collecting the different drops. <Smile>

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Offline MonolithTopic starter

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Re: Final version of Chaos Empire?
« Reply #6 on: June 03, 2008, 09:28:32 am »
They never missed me, alas.  Stepping into their friendly festivity got me *profoundly* dead.Only when you
1: had the dolls
2: had an up-to-date list of skill available from said cube methods.  (I don't recall what skills they gave, and never found the doll for venom or other usefull skills).


The ones I remember using were fire golem and oak sage.  The fire golem made damien very easy since he was a big fire shield.  The oak sage served me well until act 1 hell when his low health became an issue.
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Offline ChaosEmpire

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Re: Final version of Chaos Empire?
« Reply #7 on: June 03, 2008, 01:00:24 pm »
@bdpf

do you use stamina potions, and the potion to get fire resit?
both are very valuable in act1 begin

also it is very usefull to collect the ELIXIR to get exp quick on the first steps with a low char, from lvl6 it is very usefull to use poison potions..throw them into masses of fallen...and you level soon..

also you are able to kill bloodraven that way(needs surely some time...and helps a lot against those jumping balls...spiting fire...drink the resit potion, and throw poison...)


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Offline Ramierez

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Re: Final version of Chaos Empire?
« Reply #8 on: June 03, 2008, 05:10:48 pm »
@Joe, dont the "jumping balls" called "Hork spawns" spit lightning?
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Offline ChaosEmpire

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Re: Final version of Chaos Empire?
« Reply #9 on: June 03, 2008, 09:45:16 pm »
No, they spit fire, they are cloned megademons


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Offline Griez

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Re: Final version of Chaos Empire?
« Reply #10 on: June 03, 2008, 11:26:22 pm »
No, they spit fire, they are cloned megademons

Annoying little beasts, they kick your @55 if you don't take care.
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Offline webwalker

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Re: Final version of Chaos Empire?
« Reply #11 on: June 03, 2008, 11:55:40 pm »
Annoying little beasts, they kick your @55 if you don't take care.

We vote Hork Spawn as the MOST AGGRAVATING MONSTER of act 1 Piece of (carbonified) Cake.

It used to be the Acid Beast et amici, but they now have a reward that makes them worth while.

Yes, those Resist Fire potions are worthwhile.  You can take 2 or 3 types of resists potions at once, but not all 4. 

Stamina isn't much of a bother anymore.  (*bows in the direction of Joe*)

Zons are just weak until Strafe kicks in, so there is a good reason to practice going forward only enough to attract a few enemies, then run so they follow you, and kill them separately.  It's slower, but it avoids the dirt nap.

I have found it quite worth while to gamble partial sets for new characters.
Sash and Gloves of Death's set are worthwhile, boots and shield of Hsarus also.
So is cubing your stash with a wirt's leg and two Meph soul stones.

Offline ChaosEmpire

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Re: Final version of Chaos Empire?
« Reply #12 on: June 04, 2008, 12:19:41 am »
Some people already found the hidden receipe...

I will give a little hint...

A teddy is worth a lot as weapon and as protection


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Offline ScoobyD

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Re: Final version of Chaos Empire?
« Reply #13 on: June 04, 2008, 06:54:41 am »
but don't use your teddy, use a other one.
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Offline admin

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Re: Final version of Chaos Empire?
« Reply #14 on: June 04, 2008, 09:29:18 am »
good hint ...i should modify the recipe so it cant get used with a +1skill teddy!

 

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