As Promised, and based on free/home realm:
End Condition: Baal dead in Hell
Stats: Str 165(111)/Dex 131(68)/Vit 744(524)/Nrg 154(126)/Spare 66
life 4464[9865](2719)/mana 1173[2292](415) nb: Normal[B.O.](Naked)
Skills:
**Curses – All@ 44(1) except
Amp Damage 46
Decrepify 48(2)
Lower Resists 46
**P&B – Teeth 49(1)
Bone Armor 52(1)
Poison Dagger 78(30)
Corpse Explosion 79(30)
Bone Wall & Bone Prison 51/0
Poison Explosion 52(4)
Bone Spear & Bone Spirit 53(1)
Poison Nova 78(30)
**Summoning – RS/SM/Blood Golem 75(30)
Fire Golem 53(
Summon Resists 49(1)
All others 46(1)
**Imported skills –
Static Field 49
Battle Orders 41
Valkyrie 39
Teleport 41
Raven 39
Enchant 70
Other skills were not used in combat and are ignored here.
Army: 18 Skeletons (17 when I switch & cast B.O.), 16 Mages, 22 Revives, 15 Ravens, 3 fire golems, 1 Valk.
Gear:
Weapon:
Lust in a wand total +4 necro, +1 Bone Spear, +1 Lower Resist, +3 Summon Resist
Shield: Bone in a Head giving +4 necro +4 P&B +4 to Bone Spear, +3 to Spirit Prison Wall & Armor.
(Alt Weapon & shield are Call To Arms in a +1 all +1 barb crafted flail, Sigon’s shield)
Gloves: Hands of the Mummy +5
Armor: The Real Cow Leather +5
Belt: Band of Chaos Empire +4
Rings: Diva +2 with resists jewels
Ammy: Sigil of Hope (blank)
Hat: Siren’s Song in a +2 necro circlet with 13% resist all
Boots: Lustwander Mirrored Boots giving +1 Skills +4 Teleport & all resists +25% (skilled for lower strength req)
Charms:
Puppenkeist: (503 dolls, skills that affected questing listed)
+2 Raven
+1 Lower Resists
+1 Corpse Explosion
+2 Amplify Damage
+2 Valkyrie
Teddy (+1 all, 5 times died to MS champion archer corrupted rogue teams in Cold Plains and Dark Wood)
Summoning: 2
Poison&Bone: 1
Remembrance of Glory: 5/20/17/5
Peacemaker: 5/5/25/16
Queen’s Call: 1/20/10/10/41/14
Autumns Avatar: 3/3/12/11
Annihilus: 4/14/13/8
Resists are 94/94/94/94 in Hell (unless hit by Lower Resists).
Play Tactics:
Entered Hell at level 96 with no Ubers, proceeded at top speed (slowly) to Inner Cloister, got destroyed repeatedly (whole army wiped out in 30 seconds).
Skill level RS/RM was approx 55/55 (about as high as can be gotten without ubers or EXTENSIVE item building).
So: Farmed World Event Diablo (WED): Started game, got mob, went to bed. Got up. Killed WED. Quit & restarted game, went to work. Got home. Killed WED again, Quit & restarted game again. Repeat for a week (otherwise spent item-building and gambling). By virtue of the Ubers thus acquired, Inner Cloister could be bypassed (partial killing instead of clearing) enough to dash down to Catacombs when RS/RM were about 60/60. IC could be cleared with patience (multiple mob rebuilds) at 65/65 if auras were unfavorable. warriors behind the chokepoint) can sometimes break the jam. EXTERME patience and either good tongue-control or a sound-padded room are mandatory. At 70/70 IC could be cleared with first army (replacements as needed but no need to rush out to Cold Plains to rebuild). At this point the whole game was steady progress, no major catastrophes like IC. If you max Bone spells, confusion may help a great deal, it will draw monsters from great ranges to the fight, Corpse Explosion on the dead (or raising skeletal If you max Poison Nova, you’ll use Lower Resists a great deal.
NOTABLE EXCEPTION TO ABOVE:
Many places have Teleport disabled. This is called an anti-cheat feature, but, in reality it is an anti-skelemancer feature. Teleport-disabled areas rob you of mob control. You fight who the Mob chooses to fight, in the direction of their choosing and at their speed; otherwise you’re leaving the mob, and running without protection in hopes of rebuilding in the direction you choose. Where the map has choke-points (doors, stairs, multiple necks) such as River of Flames, you just have to wait for the 1-3 mob members (might be mages) to kill the enemy in front of them (who might be immune to the attack). Step back a few and open a TP, go to town & return & hope the mob members who meet the monsters are able to damage/kill the choke-point holder. Thus, the Plains of Dispair (hunting Izual) is a pain, but the River of Flames is a do-once-only game area. Bloody Foothills can be done repeatedly and profitably, but the next two areas are not much fun. You do need an Annihilus, however, so do them until you get a good one.
WHAT I WISH MOST (attempting to confine myself to mod-possible wishes):
1: That there were pro-skelemancer rune words comparable to the pro-boner rune words (e.g. White & Bone).
2: Disco was less common and less powerful, and Concentration was on super-uniques only. Poison Nova takes 2 seconds to do its work, so once you get into a Disco aura, you have a few Nova’s before you’re empty. IC and other target-rich areas typically have multiple Disco and Concentration auras, so your spell-casting ability is quickly negated, and you’re dependent on the Mob doing the work against a mob-crushing force. Alt: go back to town repeatedly and frequently to re-stock Mana pots; hope you don’t have to give your merc too may Rejuves.
3: Multiple-Immunes were limited to 3. Quad/quint immunes are frequently unkillable, especially where they have multiple auras.
4: Replace curse Iron Maiden with “curse” Slow Missiles and/or “curse” Cloak of Shadows.
5: Bone Spear, like Blade Fury, included (a portion of) weapon/equipment/charm damage so boners can leech life/mana.