Computer-Games > International Support
Suggestions?
MrBad151:
"Whatever items gives a chance to revive as (whatever) should give +1 skeletal mastery to boost the life of the revive, and ghosts would be better than zombies because we have to be quick-footed (zombies fall behind and 'evaporate' very quickly)."
I've used a ring that has revive slain as returned and they held up quite well. They usually either expired or evaporated before they were distroyed, so I don't think skeletal mastery is needed. And while Ghosts would "work" better for quick-footed Zons, zombies make more since for the set, since Bloodraven would raise zombies from graves. In heavily populated areas (most areas in Hell lvl) it isn't hard to get 3-5 revived walking around (w/ 10% chance to revive).
The skill shouldn't be too powerful, the rest of the set is already fairly powerful, so you don't want people running around with 10 ghosts. Having zombies evaporate fairly often would keep the skill balanced, while adding an interesting and useful ability to the set.
bdpf:
@webwalker
The +8 was for regular d2 old, I think sorry. ???
--- Quote from: webwalker on December 13, 2005, 05:37:48 pm ---
@bdpf to get the game to /players 8 is impossible. The game starts at /players 13 (12 + you) and can get tougher to /players 20 (12 + 8 people including you). Easy to do from inside the game before you leave camp/town.
--- End quote ---
How would you do this in the camp?
I have no hard copy of any info / readme, etc. (NO PRINT) (bad memory, TOO)
@jewl drop rate,,,, STILL TOO LOW.
By the time you get your guy to good possiable jewel drop area, your pushing to go on, not do repeats of area.
I refering to SP here...
The lack of rare / blue jewels earily in SP game, ah ah ah, you get the drift I hope..
Just makes hard for SP players.
This is from the veiw point of an old, jadded Diablo, Diablo II, D2 LOD, Diablo II Mod, and Now D2 LOD CE mod player.
Both on and off line. THIS IS NOT A bitch,,,,,,, Spent hours / day as D2 lod player on b-net, open and closed.
Just a statement. This is the best all around mod of d2 that I have ever played.
Miss the on-line part, no dsl, #@^%$$!&*, poor kb rate on dial-up for over seas. <DARN>
bdpf
Postet at: December 14, 2005, 06:52:37 pm@MrBad151
I run zons and sorc mostly,
1st inventory;
Switching between straff and molti-shot, on right hand button of mouse, as situation demands.
Using the cold dmg arrows on the left. Switdhing to imodulation arrow / guided arrow, on the right.
2nd inventory;
Throwing spear / javalin, with rune words / green set. ???
With the best lighting & possin skills, both left and right, switching only to jab & fend when possin & sparks not working.
I sujest we let the Blood Raven set be for awhile, and maybe make changes to it in the update after the next if needed.<grin>
This will let more poeple use it and think of needed changes or tweaks.
Personelly, I beleive that a good portion of the midle to upper level sets could allow for use of goolom, valkarie, etc, that would reflect the level of the charactor wearing the set. Not fixed to a low level. Of coarse CE and the others might not be able to code it in to the mod. The limits to what they can do inside the game is a bummer. It is a sad state that Blizzard will not release and other expansion of the game, or allow CE the right to expand the game. I know this treads the thin line of being legal CE.
Darn I really of topic, sorry. I shut-up now.
tks to ya all
bdpf
MrBad151:
When you enter the game type /players 15 or what ever you want to set the xp lvl to.
I only play single player as well, and while there are times rare charms/jewels are few and far between, there are other times I get several in a short amount of time. As for blue jewels they drop fairly often for me.. I'd say 2-3 per area i.e. plains of dispare, flayer jungle, etc..
bdpf:
Thks MrBad151
I have forgotten so much. <smile> or never knew. <grin>
Jewel drops are still too thin.... ???
Now if Ce really wanted to make an interesting change,
A single drop of an exprence gaining Item, in one game out of 5 or 10.
Some form of arrmor of any type or level, not a shield or weapon,
that would give double or tripple digit exprence gain.
Can you imagine how some players would look for such an item.
Oils then could be used to increase its def, fortatude, etc,
Its a old dream, that CE will not like. Probably throw the game out of balance for on-line play. <sad>
Thks for the help.
bdpf
BIG PS @ CE :s513:
Could you make the torchs give more light? ??? [darn spell checker brain not working]
Not gold, just light!
thks CE for the great mod
again bdpf
webwalker:
Lighting from devices is limited with a "light radius". There are items that boost your "light radius", but anything that amounts to more than +13 to light radius is wasted, the game engine doesn't show more.
Now, a potion of infravision that turns darkened areas (including from the other assassin casting Cloak of Shadows) into daylight, would be worthwhile!
But... torches should increase the rate of monsters coming to you, like Confusion does, and getting mobbed might not always be what you want!
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