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Suggestions?
MrBad151:
I've just completed the Bloodraven's Legacy set and put 5 sockets into the bow. One of the sockets I put the rune for "ignore targets defense". Does anyone have any suggestions for other runes I should put into the bow? I was thinking maybe a "blinds target". Otherwise I think I'm going to stick rare jewels into the sockets. What about a Zod for poison damage???
Olfmo:
it depends on how your skills are distributed
if you go for ele dmg you may consider zod runes, but there's an old d2 bug who crashes the game if you put the cursor over an item with too much stats (which may happen with zods^^)
perhaps ber runes for cb although it doesn't work as well with bows...
webwalker:
Thought: focus on physical damage only. In your bow, put Ohm runes, 5 of them, this adds 250%ED total. Whether you use strafe or multi-shot, this will clear the screen leaving only the PIs.
When you deal with the left-overs, which are all PI, switch to cold arrow or fire arrow, which, at your level, should convert 50% of your 24K damage to cold/fire damage respectively. Magic Arrow, at your level, should convert 30% of your 24K damage to magic damage. Optimize your merc for Lightning/Poison damage for the once-in-a-blue-moon PI/FI/CI/MI. If your merc has an Infinity pole-arm, the Conviction both enhances the elemental damage for the PIs, and drops target defense (taking the place of the Jah rune).
MrBad151:
I use straff, I found it has better flexibility than multi arrow. Straff is nasty vs a single creature where as multi arrow is just a waste. I've never been killed by straff lock (although almost many times), although I do have to be careful. Bloodravens legacy give +2000 fire damage so straight PI's really aren't a problem.. 2000 X 25 arrows=dead critter! Immolation arrow is lvl 70, magic arrow is mid 60's.
Could I get better ED from rare jewels than Ohm runes?
Is Crushing blow still 1/10 current hps for bows?
What about open wounds? I read some place that its no longer dependant on Character lvl.. so what kinda damage does it do now?
Oh! I think the crash bug has been fixed when an item shows too many abilities. Now It just doesn't show anything. I've already run into that problem.
For Chaos:
Suggestion for Bloodravens Legeacy... Change lvl 50 meteor when you die to.. lvl 50 Fists of heaven. It makes far more sence since its fists of heaven that goes off then you kill bloodraven ;D
Also it would have much more bloodraven feel if you changed +40 fire golem to.. revive slain as zombie 10% or something along that line
webwalker:
--- Quote from: MrBad151 on November 23, 2005, 04:43:29 pm ---I use strafe, I found it has better flexibility than multi arrow. Strafe is nasty vs a single creature. I've never been killed by strafe lock (although almost many times), although I do have to be careful. Bloodravens legacy give +2000 fire damage so straight PI's really aren't a problem.. 2000 X 25 arrows=dead critter!
--- End quote ---
Note: there is a delay, when you hit anything with strafe, that until 4 frames pass that critter won't be hit with strafe again. "NextDelay". If your frame-rate is 2 (and it should be) it takes 2 seconds to unleash all 25 arrows, and 8 of them (max) can hit the same target (every third arrow). So you have 2000x8=16000 fire damage, which is still reason to reach for the burn ointment.
--- Quote from: MrBad151 on November 23, 2005, 04:43:29 pm ---Immolation arrow is lvl 70, magic arrow is mid 60's.
Could I get better ED from rare jewels than Ohm runes?
--- End quote ---
Jewels top out at 40%ED, Ohm is 50%, so "which is better" depends on the second mod on the jewel, which could be +15 to minimum damage. This jewel would be superior to straight Ohm.
Remember also your rings can be socketed to hold a gem, jewel, or rune, the effect is the same as in a weapon, so 2 more Ohm can go there, or Um, Nef, Cham, etc.
--- Quote from: MrBad151 on November 23, 2005, 04:43:29 pm ---
Is Crushing blow still 1/10 current hps for bows?
What about open wounds? I read some place that its no longer dependant on Character lvl.. so what kinda damage does it do now?
--- End quote ---
I believe Ranged Weapons and mercs do 1/16 damage by C.B., only player melee does 1/8 damage, but 1/16 of life 8 times in 2 seconds is 31.29% of original life remaining. Getting 100%CB is not easy, but do-able. DIVA set with Ber in the rings is about 70%-80%CB right there.
--- Quote from: MrBad151 on November 23, 2005, 04:43:29 pm ---Suggestion for Bloodravens Legeacy... Change lvl 50 meteor when you die to.. lvl 50 Fists of heaven. It makes far more sense since its fists of heaven that goes off then you kill bloodraven ;D
Also it would have much more bloodraven feel if you changed +40 fire golem to.. revive slain as zombie 10% or something along that line
--- End quote ---
Since I play HC, the % chance on death is, well... pointless. Especially since Merc death doesn't trigger it.
%chance to cast on attack or hit would be better... Static field would be perfect. Fire Golems are wonderrful... give one to BloodRaven, and a dozen to Diablo.
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