AuthorTopic: Quick Questions  (Read 7217 times)

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Offline MrBad151Topic starter

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Quick Questions
« on: November 17, 2005, 05:47:27 pm »
1. Is 10k the max damage you can do with Frenzy? 
2. Do you always get the same item when you use the recipe to make a "set" item?  I've done it twice now and got the same item, ofcourse it could just be bad luck (as it wasn't the item I was after) but having cost me 10 rare jewels already I'd figure I'd ask before I wasted 5 more rare jewels.
3. Can all set items be gambled?  I seem to be having bad luck getting the last item for about 5 different sets..
4. Is there any way to remove Physical immunity from a cold immune critter?  Amplify damge use to remove PI.. but it doesn't seem to now.  PI black knights suck for a barbarian..
« Last Edit: November 17, 2005, 05:51:07 pm by MrBad151 »
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Offline webwalker

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Re: Quick Questions
« Reply #1 on: November 17, 2005, 06:59:54 pm »
1: I don't know, I don't think so.  Do you have 10K as the damage now?  How many +skill items do you have, and on what level character?  What merc with what equipment?

2: When you make a Set item, there may only be one choice, there may be several.  What you get *might* be a Rare with triple durability (Normal Blizzard "logic"), I think the answer to "what will I get" depends on the level of the character cubing the components.  If you're cubing a set ring, for example, there are *many* choices and I don't know whether they're equally likely.  If you try to cube a Bartuc's Breastplate, you're also trying to cube an Isenhart's Breastplate (same ingredients!) and a Fernadez's Breastplate, and there may be other choices.  What are you attempting to cube?
3: All can be gambled, not all have the same likelyhood. Even with my level 9x character, Isenhart's Breastplate is more common that Fernandez's, which is in turn more common that Bartuc's.
4: "random" unbreakable immunities can't be removed, even by AmpDamage, Lower Resists, and Freezing Target.  Freezing removes many immunities, so a Cham rune in a ring is a great help, but CI/PI are a pain (CI means that freezing won't remove any immunity): put a point in Berserk, and only CI/PI/MI are a pain then.  For them, Gimmershreds and a Deamon Limb are called for.

Offline godemperor

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Re: Quick Questions
« Reply #2 on: November 17, 2005, 07:41:48 pm »
Mrbad151 I have just a little to add from what webwalker added.

1.  Frenzy can go ALOT higher then 10k.  I beleive it's possible to go over 100k with Items.  Do you use tempered Items with Runewords?

2&3 answered well by webwalker

4. Webwalker answered well but just additional info. 
Barbarians have Berzerk.   It does Magic Damage and alot of it.   So try it againest PI. Also Frenzy and WW have a synergy bonus with Berzerk so up to 20% damage will be Magic Damage when using those attacks.
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Offline MrBad151Topic starter

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Re: Quick Questions
« Reply #3 on: November 17, 2005, 11:14:51 pm »
I use beserk for most PI's, but critters like Black Knights in Act 4 are a pain in the rear.  If you get one that is PI/CI.. they are naturally Magic immune.. well as a zerker.. your .. looking for the items Web mentioned.. hehe

I'm useing 2 sword of a "set" (I forget which one) but I've added points into taunt and one of the swords has max damage that increases with lvl, and my damage stayed at 10k EXACTLY.. which I thought a strange amount to begin with.  I'll do some testing and see if I can get it over 10k with charms or something then report back if I can't.
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Offline webwalker

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Re: Quick Questions
« Reply #4 on: November 18, 2005, 12:54:36 am »
*blush*  I'd forgotten about them being MI in higher levels.  The Demon Limb is to enchant (yourself) and the gimmershreads are to do elemental damage from a distance (IronMaiden protection).

What's your merc (and merc's gear)?

Offline MrBad151Topic starter

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Re: Quick Questions
« Reply #5 on: November 18, 2005, 05:19:16 am »
For my Zerker I'm using an Act 3 cold merc. with forgotten treasure set.  If anyone has suggestions I'd love to hear them.  For my Zerker, I'm trying to complete the Tribute to Chaos set.. I'm just missing the chest piece at the moment.  Right now my Zerker is using a rare ornate with fortitude.  Fortitude rune word kind sucks when you have lots of archers/arctic blasing using critters running around.

edit:  Ahh.. just figured out the frenzy damage thingy.  Damage shown in the character screen is rounded down once you pass 10k.. so everything between 10k and 11k shows as 10k.  My last couple of damage increases must not have been enough to bump me past 11k.. so it showed no increase in damage.
« Last Edit: November 18, 2005, 06:35:57 am by MrBad151 »
"As the radius of knowledge increases, so does the circumference of my ignorance"

Offline Samel 2.0

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Re: Quick Questions
« Reply #6 on: November 25, 2005, 01:39:04 pm »
Quote
For my Zerker I'm using an Act 3 cold merc.  with forgotten treasure set.If anyone has suggestions I'd love to hear them.

The Corruption Coils Set gives (as a full Set Bonus) 100% additional Elemental Damage, going together with a massive Life Drain of about 160. Never tried it out myself with a merc, but it is said that the life regeneration rate of a merc should be high enogh to compensate the drain.

A Second way to boost up the merc's Cold Damage should be using the Imperial Helm (Path of Bravery Set) which reduces monsters' cold resistance massively.

Offline webwalker

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Re: Quick Questions
« Reply #7 on: November 25, 2005, 05:37:47 pm »
AIUI, "life drain" does not affect mercs.  This is good, because they're too dumb to take potions, if they were smart enough to know how to carry them! On the down side, PMH does not take effect when used by a merc either.

Offline PQCE

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Re: Quick Questions
« Reply #8 on: November 25, 2005, 09:40:58 pm »
4. Is there any way to remove Physical immunity from a cold immune critter? Amplify damge use to remove PI.. but it doesn't seem to now. PI black knights suck for a barbarian..

Yes, there is one.

One effect of the sanctuary aura is, that physical resistance of an undead monster will be set to 0 (negative resistance remain negative). Thats works with phyiscal immune monsters too. This only works for the char, who have this aura.

Source: Lurker Lounge


Here are the items, that have sanctuary:

Narrow Path Between Light and Darkness
Char's Annulus of Obscurity
Ring
Level Required: 51
-1 to Light Radius
1 to Paladin Skill Levels
12 - 15 to Sanctuary


Hollowed Ground
Boneweave Boots
Defense: 24 - 27
Damage: 69 - 118
Durability: 16
Required Strength: 118
Level Required: 76
1 to Paladin Skill Levels
150% - 200% Enhanced Defense
25% Faster Hit Recovery
125% to Damage to Undead
Slain Monsters Rest in peace
Level 2 - 5 Sanctuary Aura when equipped
15 - 25 to Dexterity
Color on char: Dark Yellow
Color in inventory: Dark Yellow

My druid use this boots and its great against all undeads.

Offline Samel 2.0

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Re: Quick Questions
« Reply #9 on: November 26, 2005, 02:06:07 pm »
Quote
*blush*  I'd forgotten about them being MI in higher levels.  The Demon Limb is to enchant (yourself) and the gimmershreads are to do elemental damage from a distance (IronMaiden protection).

As for IM monsters, there might be another nice thing being worth a try.

Unique Flying Knife "Fallen Glory" wich offers Fire Mastery as an o-Skill and also "piercing attack"
 So, going together with Enchant (from Demon Limb, Uber Belt or some friendly sorceress within the Party) and runeword Dragon as a Shield (which has Holy Fire  Aura when Equipped... which also is afected by FM), there could be lot of fire Damage being dealt from a distance and also piercing and hitting multiple monsters.

On the other Hand, this is just plain theory, don't know how much +skills it actually needs to deal serious damage as I never tried out a setup like exactly this, only thing I ever tested was a Pala-Zeolot with Holy Fire (+Synergies), Uberbelt-Enchant and an FM Weapon... which resulted in quite impressive Damage
« Last Edit: November 26, 2005, 02:14:35 pm by Samel 2.0 »

Offline MrBad151Topic starter

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Re: Quick Questions
« Reply #10 on: December 02, 2005, 08:03:54 pm »
Got another question..  I distroyed Mephesto's soul stone and got a Doll..  a Mephesto doll.. but I can't tell from the list what teddy skill he would give..   Did the quest with another character and got a Amazon Doll.. again I'm not sure what this would give as a teddy skill..I'm guessing the Amazon falls under the Open character spot, but I've no clue on the Meph doll.

Oh yeah!  The Lava Maws in act V(in Niks temple and the world stone room)  need some tweeking!  They are far more powerful than anything else in the entire act! Including Baal!  As far as I can tell they have a ridiculous amount of hitpoints, although I guess it might be their resists. I've tried everything to see if they have a weakness and nothing seems to work.  They are hard to hit, and take very little damage from physical attacks.  Poison, lightning, fire, cold are all just minor annoyances to the lava maws as they kill any and all henchmen I bring along. 

The lava maws in act 1 and act 3 aren't bad, the acid they spit can be dangerous, but atleast they aren't almost impossible to kill.  Niks temple use to be my favorite place to get xp.. now If I see the dogs.. I just run through it...
"As the radius of knowledge increases, so does the circumference of my ignorance"

Offline webwalker

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Re: Quick Questions
« Reply #11 on: December 02, 2005, 08:14:33 pm »
HellForge Quest Dolls come in three grades...

1: Dolls giving teddy skills when cubed with your teddy.  This is what you're looking for, but it is not what you're getting.
2: "Class" dolls.  Get one of each and cube the 7 together, you get 3 "Book of Wisdom" for a few million exp each (great for boosting a starter character).
3: Other dolls, like Mephisto, just toss them in the puppenkeist.  No special attributes.

Offline ChaosEmpire

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Re: Quick Questions
« Reply #12 on: December 02, 2005, 09:32:11 pm »
oh webwalker..the tossed dolls have a high value...


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Offline MrBad151Topic starter

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Re: Quick Questions
« Reply #13 on: December 02, 2005, 09:39:48 pm »
So let me see if I got this right...  Not all the dolls that drop from the hellforge quest give teddy skills, but you can only do the hellforge quest 3 times per character...  So if you do the hellforge quest and get a normal doll.. you are just S.O.L.?  From the list its possible to get a doll that gives a skill you can't even use..  Which isn't a big deal with shared stashes, but getting a normal doll kinda sucks.  If I want to get skills for my teddy, I'm going to have to make a character just to do the hellforge quest and HOPE I get a "skill" doll.... Bleh!
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Offline Olfmo

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Re: Quick Questions
« Reply #14 on: December 02, 2005, 09:52:47 pm »
oh webwalker..the tossed dolls have a high value...

now you start with that again :)

they can't be used for a (known) recipe

but of course you can put them into your doll stash
mine got +1 lr at 55 dolls and i put at least 5 act bosses in before :)

 

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