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AuthorTopic: Why is everything else socketable?  (Read 2598 times)

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Offline MeowmixTopic starter

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Why is everything else socketable?
« on: June 30, 2005, 07:44:47 am »
Hi. I don't understand this logic -
In ChaosEmpire, everything is socketable, rings, Javalins etc.. except Arrows! Why? If you're able to socket your rings and amulet, surely socketing arrows would not make a bow-a-zon over powered. They already come in rares, so you could throw a runeword into some arrows and it would be cool. Just my 2 cents, maybe this could be fixed in the next update?

Offline Tophead

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Re: Why is everything else socketable?
« Reply #1 on: June 30, 2005, 09:26:54 am »
to powerfull, think of wisper in 450ed/ias arrows, to trong. and maybe i isnt possible, btw not everythign is socketable, shoes and gloves arent sockestable

countdracula

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Re: Why is everything else socketable?
« Reply #2 on: June 30, 2005, 12:25:20 pm »
is 450 ed on arrows possible? Or where is the cap?

Offline blueman

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Re: Why is everything else socketable?
« Reply #3 on: June 30, 2005, 12:29:21 pm »
i've seen arrows with 400%ed+, so i think the max. is the same as the max "normal" rare items. if it would be possible to socket rws in arrows, it would be definitely overpowered. example:
rare bow with 400+% ed with rw AND 400+% ed arrow with rw, way too much damage.

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Re: Why is everything else socketable?
« Reply #4 on: July 01, 2005, 05:08:41 pm »
Rune Words in Arrows would be extremely powerful.  Think "Blood", "Venom", "Melody", or "Patter" in addition to the arrow's base mods, plus the bow base mods and rune word.

A single socket would still be powerful (having the same effect as a third ring) but not as severe.  Would a single socket on arrows seem "overpowering" as multi-socketed arrows would be?

I'd think the mod should be tweaked: the *quiver* should have the mods, not the arrows thenselves, so any arrows you pick up to re-load that quiver (by clicking on the "spare" quiver while it's on the ground) get the equipped quiver's mods, so you'd pick up quivers by mouse and identify them to see if you want to change quivers.

I'd be happy if we could *gamble* arrows, but...

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Re: Why is everything else socketable?
« Reply #5 on: July 02, 2005, 10:27:58 pm »
I'm running 4.50 ver SP and I have used some charactors for D2 LOD mod with some fancy socketed quivars & bows to match the helm & armor, Stone Gaurd. They still take alot of hits to make heavy kills. Bosses take 5 to 10 minuts to kill.

The mod seems to modify the hit points up for heavy hiters.  (:-:).

Gloves & boots not socketable!@#$^%(*&^&)(+****

Or my copy of 4.50 ver buged.
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Offline trehan

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Re: Why is everything else socketable?
« Reply #6 on: July 15, 2005, 08:34:17 am »
Umm if you look at it in real life terms, one can use one gem to fill up one socket on a real bow. But in order for the gem attributes to be imparted to the arrows/bolts etc. each arrow woould need to be a socketed arrow and each would require a gem. Not to mention what adding gems to a projectile like an arrow or a bolt will do to its flight characterisitics.

Plus if you say, we wil socket the quiver the quiver is having the attributes of the gems and not the arrows.

I feel the scheme is fine as it is. :P


Offline arcadians

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Re: Why is everything else socketable?
« Reply #8 on: July 15, 2005, 09:48:09 am »
this is my opinion and other people to...
               Ideas for socketing in later versions
    Arrows -  socketable  but runes gems have less effect on them  - can be gamble
    boots n gloves - socktebal  runes gems have normal effect on them
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Offline Tophead

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Re: Why is everything else socketable?
« Reply #9 on: July 15, 2005, 01:27:10 pm »
when boots and glvoes would be socketable the game would be too easy, then the resistancen should be reduced and monster should get more hp

Offline bdpf

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Re: Why is everything else socketable?
« Reply #10 on: July 15, 2005, 07:14:35 pm »
Do you remember the *oops* weapons & armor for othe Mods??
The bow & Arrows were socketed, and very nasty,,,,  Ha Ha
I use the same with some old hard hitters in SP to exploer.

I even think Old Whites stuff will work in SP to exploer with

*oops*

DO NOT USE ON THE THE NET, IT WOULD NOT BE FAIR,,,,,,

CE would not like or others too!!!

But these Old hard hitters are a nice way to find stuff to put in group stash

bdpf

€dit by drow-elf:
We don´t even talk about ways of cheating in Singleplayer.

Sorry about the OOOPs....

Not trying to cheat or promote cheating.

bdpf
« Last Edit: July 16, 2005, 11:43:26 pm by bdpf »
.\\||||||//.
:) +  + ;)   Don't Bite now, Lost my teeth
      /\         So now I tell rambling stories!
  / === \      Grumpy, I is
 ! /|||||\ !      Older than dirt, Piped God
 /||||||||\  aboard this here Sky boat called Earth.
          Roll my own cigarettes, strong tobacco
        Drink anything that don't kill me.
   Cleaned my musket, sharpened the blades
Long Bow is strong,  arrows heads sharp, start running
Wannabe wordsmith, stories fabricated.
Don't call me late for lunch

countdracula

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Re: Why is everything else socketable?
« Reply #11 on: July 16, 2005, 12:19:20 pm »
Do you remember the *oops* weapons & armor for othe Mods??
The bow & Arrows were socketed, and very nasty,,,, Ha Ha
I use the same with some old hard hitters in SP to exploer.

I even think Old Whites stuff will work in SP to exploer with

*oops*

DO NOT USE ON THE THE NET, IT WOULD NOT BE FAIR,,,,,,

CE would not like or others too!!!

But these Old hard hitters are a nice way to find stuff to put in group stash

bdpf

I would regard this as cheating. Chaos will not like this even in sp

€dit by drow-elf:
Quote edited
« Last Edit: July 16, 2005, 03:16:42 pm by drow-elf »