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AuthorTopic: Guide Summoner Necro 7.66  (Read 3448 times)

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Offline webwalkerTopic starter

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Guide Summoner Necro 7.66
« on: July 11, 2006, 03:10:47 pm »
I wish for a new Summoner Necro Guide.

The last post in the old Summoner Necro Guide is nearly a year old.  This is shortly after the Skeletal Warrior, backbone of the Summoner army, lost much of his life/HP.  The old guide is mostly based on obsolete game data.

You players who have (Hardcore) Summoner Necros who have killed Baal in CGS (7.65+) please list
    1: skill points allocated,
    2: gear used, and
    3: the skills used in different situations and playing tactics
Postet at: June 16, 2006, 11:55:22 am
I infer, from the silence, that no Skelliemancer Guide is possible because nobody runs skelliemancers in 7.65 because the skeleton warrior is unable to function in Hell/CGS.

PoGoMancers are fun, PoBoMancers may also be fun, Skelliemancers (formerly my favroite build) are no longer any fun because they're shut out of Hell, like Summoner Druids.
Postet at: June 19, 2006, 02:28:01 pm
Am I the ONLY person running skeliemancers?

Offline Fenris

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Re: Guide Summoner Necro 7.66
« Reply #1 on: July 11, 2006, 04:00:34 pm »
well, in never run only skelliemancers, only in combination with poison or bone skills
cause the skells are good till lr end, but in cgs you can´t run them
(friend tried to play skells+golems only, even this char was impossible to play in cgs)

i played skells+poison, skells+bone and poison+bone, all of them were good enough to complete cgs, but skell warriors +mages only, no chance
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