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Delirium Runeword not working in Difficulty 'ComeGetSome'?

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mint21:
Hi all, did a search in the forum and can't really understand the translated german words.  Thanks for reading.

DrowElf:
More details about your problem with the runeword "Delirium" might be helpful, and what do you mean by not working in Difficulty "Come Get Some"?

Do you have a functional runeword item for Delirium in LR and this won´t work in CGS or
are you not able to create a working item?

From the itemlist, section runewords - helms:

--- Code: ---Delirium
Lvl req: 51
Helms
Lem + Ist + Io
3 Socket
11% Chance to cast Level 18 Confuse on striking
Level 17 Attract (60 Charges)
14% Chance to cast Level 13 Terror when struck
261 to Defense
6% Chance to cast Level 14 Mind Blast when struck
1% Chance to cast Level 50 Delirium when struck
2 to All Skills
50% Extra Gold from monsters
25% Better Chance to Getting Magic Items
10 to Vitality
--- End code ---

mint21:
Hi there Drowelf, I made a working 'delirium' circlet back in 'Let's rock' act 5 and was using it to great effect, confusing monster left and right.  Then I hit 'CGS' act 1 blood moor and let loose my strafe onto the first fallen boss pack I saw.  Confuse was triggered almost immediately(they got the confuse thing floating above their head', but instead of them ripping into each other, they started to chase me and yelling 'RAKANISHU'.

webwalker:
Generally, if you have an enemy locked onto you, confuse has random effect, the enemy may still stay locked on you.  If you have knockback, this generally causes a re-targeting by the enemy.  Then, if a fellow fallen is closer they'll target each other.

xephor:
ooh knockback is a good idea for amazons :) never thought of that in my years playing lol.
and going to have to look into making one of these :P

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