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7.66 SP1 Movement Speed...

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mastermike:
Well ... I've spoken to many guys in game now and can really tell that NO ONE likes that feature. I think that's a bad way to balancing chars, it furthermore makes playing the game especially in LR and CGS impossible. So i cant play my necromancer (160% frw) anymore, he has lightweight equipment and still cant run away from those fireenchanted skell-archers ...

I hope that there will be a solution soon, this features doesn't increase the fun-factor playing CE.

Greetz, Mike

Kano:
Yeah, I just made a Test char assa. I made her Ranged (cast) + melee to test both alternatives.

I couldn't even get to Stony field as melee. Even if I had, I'd be 101% dead if I saw one of the Fire-spitters.

Guess it's our fault, 'cause we didn't test the new running speed (Chaos left it on server 4 for us to test, but nobody wrote anything). Now we have to wait for SP2.

My new suggestion, which will take care of the "super fast running around" without being a major disadvantage for melee chars and HC chars:

- Keep the running speed as before, BUT decrease stamina exponentially. So, the longer you run, the faster the stamina goes down (e.g. -1,-2,-4,-8,-16,-32,-64,-128). People will be forced to run and stop and run, but the melee chars and the HC chars still have the fair chance of running away from bad situation or running into the crowd to fight.

knoetel:
@kano

that really is a good idea!

i think that if its possible it somehow reaches the effect joe wanted to have with that feature! u cannot "rush" or run for a long time... i think that would be ok to life with .. so that if u really HAVE to run , you can ... but its not a necessity to run all the time .. that would somehow stop the speeding...

i guess you could suggest that idea

Darkkatgirl:
@ Kano

When was this tested on the servers and with whom?

Also I think there should be a small group of people who discuss and test CE's patches before they go public as to prevent bad ideas from ruining the game.

The new movement speed has made the game unplayable for HC. 

There will always be characters who are faster than others, mostly due to equipment but some carry light gear with lots of run/walk charms or some just use +speed abilities like barb, assassin or druid.

My question is why is CE so afraid of fast characters.  Yes preventing RUSHING (ie skipping acts due to exploits) should be stopped but not preventing characters from moving fast and surviving.

DrowElf:
The test on the server was on server 4 and to your question with whom, all players that played on this server after implementing this testversion.

The testversion was running there since the 16.04., three days without any feedback. No one has mentioned speedproblems are something like this.

I think this is the reason why the version was released.

Why there was no feedback is unknown to me.

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