Computer-Games > International Support
7.66 SP1 Movement Speed...
Darkkatgirl:
Does anyone like this?
I don't. I play HC exclusive now and now its too hard to survive. I can't even fight bosses now.... I'll give you an example. Fighting diablo when he uses his lighting inferno that covers an entire screen, you cannot out run it now. If i didnt gulp down 5 full rejuvs and exit game i would be making a new HC char right now.... (I had full resists and fire absorb when I fought him btw)
All the monsters seem to be the same speed.... slightly unfair. Now if you wanted to do that in later difficulties, making the monsters faster or gradually faster, sure that would be fine but in PoC and HC no less its death.
Guess ill have to try to fill 60 percent of my inventory with +walk/run charms to counter act this and survive.
How are starting HC players supposed to out run the already overly powered Horks or high IAS archers in the Church? SC suffers but not as bad as the HC side of the CCC who literally cant survive or play now if they want to live.
I feel sorry for sp chars -_-'
Fingerpicker:
I just tryed this with my barb and it looks like i have switched to walk :) (200 fr)
Shure, he has heavy equipment because i m playing hc only. (heavy eqip forces runmalus=a ce feature)
I dont think that id like to play my barb again.
I ll try this with my second char, a Bowzone....maybe
I dont wanna think about what happens if barb meets some extra fast PI conz ghosts....or something like that.
Cubtz:
I agree with you guys I don't see any advantages to this lower speed. My HC psi-assassin was torn apart by an extra fast hork spawn lol thank goodness she was only level 12. Anyways I'll wait for more posts before I jump to conclusions because I have no idea why the speed was changed. All the info I found was this "Lowered base run speed of all characters (Animations look currently not sync)." Maybe someone will be able to post the benefits of the speed reduction and change my mind ;)
Kano:
This is solely based on the fact that Chaos started a new char one day, and with starter equipment he saw the char was "too fast".
No offense, but I think what was totally forgotten to be taken into consideration: CGS is totally unsurvivable without heavy equipment. Heavy equipment = big run malus = the chars are crawling around in CGS.
So the speed decision should have not been done without seeing the speed of a char which is equipped to be able to live in hell for a couple minutes.
knoetel:
i really dont like that new "feature" ... just tried my amazon again .. it is really like walking ..
i could support that in sc, because kill and movement speed is really high wenn u get to the lvl 90s, but in hc it has to mean your death!
just think of walking into the inner kloister .. now chance against bow skelettons...
a friend of mine just tried his pala .. he is WAY to slow for a close range melee char .. he will have basically now chance to survive in such situations!
ill stay with 7.66 for a couple of days cause i want my amazon to life ...
i really hope that feature could somehow be changed?!?
knoetel
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