Yeah, I just made a Test char assa. I made her Ranged (cast) + melee to test both alternatives.
I couldn't even get to Stony field as melee. Even if I had, I'd be 101% dead if I saw one of the Fire-spitters.
Guess it's our fault, 'cause we didn't test the new running speed (Chaos left it on server 4 for us to test, but nobody wrote anything). Now we have to wait for SP2.
My new suggestion, which will take care of the "super fast running around" without being a major disadvantage for melee chars and HC chars:
- Keep the running speed as before, BUT decrease stamina exponentially. So, the longer you run, the faster the stamina goes down (e.g. -1,-2,-4,-8,-16,-32,-64,-128). People will be forced to run and stop and run, but the melee chars and the HC chars still have the fair chance of running away from bad situation or running into the crowd to fight.