Chaos Empire D2 + LOD Mod
Computer-Games => International Support => Topic started by: Lotus on August 02, 2005, 04:59:50 am
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I´m using a act 1 merc cause of the sanctuary aura (i play hardcore and had bad issues with skellarchers in the past at hell). Here you can choose between fire and ice, i preffer fire because ice leaves you most time without a corpse for the deathsentry.
If you have the unique charm with freezes target, you also have a good chance to pierce random immunities of enemies, therefor i don´t miss the cold damage at this time. I´m a1 start of hell at the moment.
You posted this in another thread.
My question is about "you also have a good chance to pierce random immunities of enemies"
This charm gives you this chance? How does this chance work? do any other items give you such a chance?
I have seen monsters with immunities, that suddenly lose them for no apparent reason... could this be due to this charm? or is it something else?
I am VERY curious on this topic, if anyone else has something to add, please be my guest.
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For some reason u r able to pierce random immunities with the ability to freeze an enemy. The charm or cham rune gives u that ability. Also some skills have that ability (freezing arrow, glacial spike, ...).
So if u have one of the skills or the charm / cham and u hit an enemy and freeze him up, in most cases he will loose his random immunity (if he is imune to cold that it surely doesn't work ;) ).
Hope that helps u a little bit.
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yes i figured that it had something to do with the freezing effect.
another question on that.
i noticed that this mod, has varies values, Freezes Target , Freezes Target +3 and so forth, what is the differance between say a Freeze target item, and a Freeze target +3 item? and can / does it effect this immunity peircing?
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As far as i know, the +3 just indicates how long the target will be frozen.
The normal length is 2 (secs) i believe and is just shown as 'freezes target', everything that is above 2 will be shown as 'freezes target +x'. There should be no differance in the effects except the length.
That's how i explain it to myself.
Hope that i get it right ::)
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i found the following explanation at indiablo.de i try to translate the gist of the whole thing:
2.10.3) Treffer friert ziel ein / Hit Freezes Target / freeze
Dieser Effekt bringt einen Gegner zum Stillstand.
Die prozentuale Chance CtF betraegt
CtF = 5 * (Bonus * 4 + atLvl - dfLvl) + 30
Im Fernkampf wird dieser Wert gedrittelt.
Die Dauer betraegt einen zufaelligen Wert zwischen 27 und 2 * CtF + 25 in Frames.
Beim Einsatz von Multischuss / MS wirkt HFT nur fuer den oder die beiden mittleren Pfeil(e) des Faechers.
Funktioniert auch mit Smite.
the chance to freeze ctf is 5 * (Bonus * 4 + atLvl - dfLvl) + 30 i assume the bonus is for example three if there is freezes target +3, what atlvl and dflvl is i don't know i try to look it up
the freezing time is a random value between 27 and 2*ctf +25 frames
the other sentences don't matter right now -.-
/edit: found it :)
atLvl Level des Angreifers (attacker level)
dfLvl Level des Angegriffenen (defender level).
should be clear now :)
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Ok, sry for saying something wrong about that, thought it was so easy ;)
But Olfmo, what is the bonus of an item which gives 'freeze target', without giving a specific value (for the bonus)? Is it just 1?
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i would assume it's one but i will search for some information about that
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hi,
should be 1, because i haven't seen any items which give freeze target +1, only with +x.
kind regards blueman
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well i just found out that Buriza-Do Kyanon got freezes target +3 although there's only "freezes target" on the display... so it seems to be not always one but different on every item... that's not really helpful... damn you blizzard guys^^
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Hehe, thank u for ur work / help anyway! :)
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I think the +x is only shown on the new Items from Talonrage Plugin.