Chaos Empire D2 + LOD Mod

Computer-Games => International Support => Topic started by: arcadians on May 23, 2005, 01:41:35 pm

Title: Hammerdin
Post by: arcadians on May 23, 2005, 01:41:35 pm
Are hammerdins any good       i noticed in the new update   that they got a knock back and slow monster effect     are they good characters once more or would i be wasting my time making one?
Title: Re: Hammerdin
Post by: Olfmo on May 23, 2005, 02:04:48 pm
"wasting time" is always relative :P

i think nearly nobody possesses a hammadin right now so you just have to try out if the update did improve him so he is playable :)
Title: Re: Hammerdin
Post by: arcadians on May 23, 2005, 02:11:10 pm
k il start one today  and il post results and mayby a guid if its succesfull wish me luck  8)



and once more this is so not right --------> :3some:
Title: Re: Hammerdin
Post by: denian on May 23, 2005, 02:35:02 pm
well i AM the hammerdin but asia realm is not up to date yet  so i can't try the new hammers XD

cu on 7.58 XD

Title: Re: Hammerdin
Post by: arcadians on May 23, 2005, 05:11:12 pm
What hirling would be best        i was thinking an act 2  one  and give him the right gear  so he has several   auros

also what does the rain  rw give u know?
Title: Re: Hammerdin
Post by: Olfmo on May 23, 2005, 05:19:27 pm
the only aura working on the hammer is concentration and that do you have as a hammadin, so i think an a3 or a1 merc would be the best :)
Title: Re: Hammerdin
Post by: Shinlos on May 23, 2005, 09:53:11 pm
Only if u dont need a Blocker.
And I think u will need one.
Hammerdin is a Caster but has to Stand in the Middle of the Enemies to do much Dam.
The Problem is that he doesn't leech like Melee Chars.
So i think a Blocker (A2 or A5 Merc) is needed to make him receive not too much Damage.
Title: Re: Hammerdin
Post by: arcadians on May 24, 2005, 11:11:33 am
Then would an act 3  not be better         then i would have    firepower to back me up and  the hammers have slow effect and knockback so would this not work out?
Title: Re: Hammerdin
Post by: Tophead on May 24, 2005, 03:50:20 pm
i think now with knockback  u dont need a blocker anymore, i would take the act 1 rouge because she knocks the death-archers away, they are ur hardest enemy i woudl say
Title: Re: Hammerdin
Post by: webwalker on May 24, 2005, 04:18:17 pm
I use a fire-arrow rogue for my skelliemancer, and in act one, Hell, I'm tempted to replace her.

The Immolation Arrow (Napalm Hose) prevents me from seeing anything in her area of effect.  And the fire area damage is rather small compared to hell monster life.  I equipped the Rogue to do elemental damage since my skellies take out anything that isn't physical-immune.  However, even with a weapon that has 200-300 fire and 200-300 cold damage plus 3 Zods plus her immolation Arrow effect, she is a very slow killer.

Her sanctuary aura is helpful, but the skellies would be more helped by Defiance or Might.  I hoped the Aura would do significant damage but things aren't that way.  Even with a ring giving +15 to sanctuary and +5 all skills in other items, her aura damage is very small.

Using a Rogue to help a Hammerdin...  I'd think an act5 barb would be the best blocker.  I'd give him FRW (Mr Sulu, go to warp factor 4) and crushing blow equipment so only Immune to Physical/Immune to Magic monsters are a bother, for that the pally needs a second attack method (Vengeance/Fanaticism since in Hell the barb supplies Conviction)
Title: Re: Hammerdin
Post by: Tophead on May 24, 2005, 06:47:53 pm
but a hammadin need no block cause he knocks back... just give ur rouge an fathsjavelin (or ice-bow) then many cb and equip for good resis, then dont hire an fire rouge, use an ice rouge for frezee
Title: Re: Hammerdin
Post by: Shinlos on May 24, 2005, 09:33:46 pm
Crushing Blow Equip doesnt help against Phys Immunes. It is PHys dam too.
Title: Re: Hammerdin
Post by: arcadians on May 24, 2005, 10:05:40 pm
he didnt say crushing blow dealed with   physical immuns      he said   that the only thing to worry about was  physical and magic immunes
Title: Re: Hammerdin
Post by: arcadians on May 25, 2005, 03:12:43 pm
well i started yet another  new char barbarian lvl 9  feed up of it already

dam my short attention spam

il get back onto the hammerdin  and see if its lethal or not
Title: Re: Hammerdin
Post by: godemperor on May 25, 2005, 03:17:44 pm
I have a level 81 hammerdins and he still sucks.   The knockback is nice but I dont really notice any slowing of the monsters.