Chaos Empire D2 + LOD Mod

Computer-Games => Guides => Topic started by: webwalker on July 11, 2006, 03:10:47 pm

Title: Guide Summoner Necro 7.66
Post by: webwalker on July 11, 2006, 03:10:47 pm
I wish for a new Summoner Necro Guide.

The last post in the old Summoner Necro Guide is nearly a year old.  This is shortly after the Skeletal Warrior, backbone of the Summoner army, lost much of his life/HP.  The old guide is mostly based on obsolete game data.

You players who have (Hardcore) Summoner Necros who have killed Baal in CGS (7.65+) please list
    1: skill points allocated,
    2: gear used, and
    3: the skills used in different situations and playing tactics
Postet at: June 16, 2006, 11:55:22 am
I infer, from the silence, that no Skelliemancer Guide is possible because nobody runs skelliemancers in 7.65 because the skeleton warrior is unable to function in Hell/CGS.

PoGoMancers are fun, PoBoMancers may also be fun, Skelliemancers (formerly my favroite build) are no longer any fun because they're shut out of Hell, like Summoner Druids.
Postet at: June 19, 2006, 02:28:01 pm
Am I the ONLY person running skeliemancers?
Title: Re: Guide Summoner Necro 7.66
Post by: Fenris on July 11, 2006, 04:00:34 pm
well, in never run only skelliemancers, only in combination with poison or bone skills
cause the skells are good till lr end, but in cgs you canĀ“t run them
(friend tried to play skells+golems only, even this char was impossible to play in cgs)

i played skells+poison, skells+bone and poison+bone, all of them were good enough to complete cgs, but skell warriors +mages only, no chance