Chaos Empire D2 + LOD Mod

Computer-Games => International Support => Topic started by: Gibb on August 10, 2005, 01:01:38 am

Title: Waypoint problem in 7.60c
Post by: Gibb on August 10, 2005, 01:01:38 am
So with the removal of stony field WP, if you try and go there before you download the new version, you get disconnected.

After patching to 7.60c, the stony field WP is replaced with Cold Plains.  I clicked on CP WP and got disconnected also (b/c i hadnt activated the cold plains WP)

And then I got a 30 min ban!  Not my fault!!
Title: Re: Waypoint problem in 7.60c
Post by: SVK_Gauron on August 10, 2005, 01:48:08 am
look at this tread..same problem...
http://chaosempire.info/cms/index.php?option=com_smf&Itemid=6&topic=8048.15;topicseen
Title: Re: Waypoint problem in 7.60c
Post by: Gibb on August 10, 2005, 08:31:06 am
unfortunately I only read/speak english :(
Title: Re: Waypoint problem in 7.60c
Post by: ChaosEmpire on August 10, 2005, 09:00:25 am
the 760c changes the field of stones wp into cold plains

if you use an older one, it will  crash

i tested it with my char without any issues

but they all have had the wp
if all crashes happen to people not having the wp..i will do a new test..but from file side it must be ok
Title: Re: Waypoint problem in 7.60c
Post by: Gibb on August 10, 2005, 10:03:05 am
The only problem will occur when you have a character that had the stony field WP but did NOT have cold plains, itll crash your game!~
Title: Re: Waypoint problem in 7.60c
Post by: GrayGothic on August 10, 2005, 05:02:53 pm
Hello ChaosEnergy,

Testing on Patch 7.60 c.

Waypoints all at Act 1.

Normal Waypoints:
- Cold Plains (functional, no problems)
- Stony Field (functional, no problems)

Nightmare Waypoints:
- Cold Plains (functional, no problems)
- Stony Field (functional, no problems)

Hell Waypoints:
- Cold Plains (functional, no problems)
- Stony Field (functional, no problems)


Gray
Title: Re: Waypoint problem in 7.60c
Post by: webwalker on August 10, 2005, 06:08:53 pm
Last I saw the "7.0c" notice, it talked about whirlwind attack bugs being fixed.  So i haven't downloaded the patch because I *never* whirlwind (not connected to the fact that I get vertigo when dizzy).

Now that it is known that the patch addresses more serious issues (crashing a game trumps a defective skill for seriousness) I'll grab the patch.