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Question about piercing immunities
Lotus:
--- Quote from: drow-elf on August 01, 2005, 01:03:26 pm ---I´m using a act 1 merc cause of the sanctuary aura (i play hardcore and had bad issues with skellarchers in the past at hell). Here you can choose between fire and ice, i preffer fire because ice leaves you most time without a corpse for the deathsentry.
If you have the unique charm with freezes target, you also have a good chance to pierce random immunities of enemies, therefor i don´t miss the cold damage at this time. I´m a1 start of hell at the moment.
--- End quote ---
You posted this in another thread.
My question is about "you also have a good chance to pierce random immunities of enemies"
This charm gives you this chance? How does this chance work? do any other items give you such a chance?
I have seen monsters with immunities, that suddenly lose them for no apparent reason... could this be due to this charm? or is it something else?
I am VERY curious on this topic, if anyone else has something to add, please be my guest.
ZenPdH:
For some reason u r able to pierce random immunities with the ability to freeze an enemy. The charm or cham rune gives u that ability. Also some skills have that ability (freezing arrow, glacial spike, ...).
So if u have one of the skills or the charm / cham and u hit an enemy and freeze him up, in most cases he will loose his random immunity (if he is imune to cold that it surely doesn't work ;) ).
Hope that helps u a little bit.
Lotus:
yes i figured that it had something to do with the freezing effect.
another question on that.
i noticed that this mod, has varies values, Freezes Target , Freezes Target +3 and so forth, what is the differance between say a Freeze target item, and a Freeze target +3 item? and can / does it effect this immunity peircing?
ZenPdH:
As far as i know, the +3 just indicates how long the target will be frozen.
The normal length is 2 (secs) i believe and is just shown as 'freezes target', everything that is above 2 will be shown as 'freezes target +x'. There should be no differance in the effects except the length.
That's how i explain it to myself.
Hope that i get it right ::)
Olfmo:
i found the following explanation at indiablo.de i try to translate the gist of the whole thing:
2.10.3) Treffer friert ziel ein / Hit Freezes Target / freeze
Dieser Effekt bringt einen Gegner zum Stillstand.
Die prozentuale Chance CtF betraegt
CtF = 5 * (Bonus * 4 + atLvl - dfLvl) + 30
Im Fernkampf wird dieser Wert gedrittelt.
Die Dauer betraegt einen zufaelligen Wert zwischen 27 und 2 * CtF + 25 in Frames.
Beim Einsatz von Multischuss / MS wirkt HFT nur fuer den oder die beiden mittleren Pfeil(e) des Faechers.
Funktioniert auch mit Smite.
the chance to freeze ctf is 5 * (Bonus * 4 + atLvl - dfLvl) + 30 i assume the bonus is for example three if there is freezes target +3, what atlvl and dflvl is i don't know i try to look it up
the freezing time is a random value between 27 and 2*ctf +25 frames
the other sentences don't matter right now -.-
/edit: found it :)
atLvl Level des Angreifers (attacker level)
dfLvl Level des Angegriffenen (defender level).
should be clear now :)
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