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Poison/Summon Necro Question

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M4XZ:
Well, but it takes a while to kill the ancient or DC with bonespirit..:)
So i would always use a merc with a lot CB, the chance of the ancient beeing immune to physical dam, aint too high, and even if he is, just walk away, wait a few seconds, and the problem is solved. This tactic always worked for my necro ;)

And one other thing, DONT bring corpse explosion to the maximum, in fact if u reach skillevel 100 (dont know if its same for slvl30) u wont do any Phys dmg anymore..just 100% fire..
So imo the best lvl is like 15-20, with additional skills u still can reach a very high level, without losing the ability to do physical dmg.

doomcu:

--- Quote from: M4XZ on July 19, 2005, 11:49:45 pm ---Well, but it takes a while to kill the ancient or DC with bonespirit..:)
So i would always use a merc with a lot CB, the chance of the ancient beeing immune to physical dam, aint too high, and even if he is, just walk away, wait a few seconds, and the problem is solved. This tactic always worked for my necro ;)

And one other thing,*** DONT bring corpse explosion to the maximum***, in fact if u reach skillevel 100 (dont know if its same for slvl30) u wont do any Phys dmg anymore..just 100% fire..
So imo the best lvl is like 15-20, with additional skills u still can reach a very high level, without losing the ability to do physical dmg.

--- End quote ---

damn... too late for that :/ but its ok, i think with my items i only got like skill lvl 50 or so :P

Terra:
And whats the damage from the skell-mages?

countdracula:
This knows probably only chaos. But with 1 point in the mages you have enough that they can kill single fire/magic/physical immunes, even bosses like leo (it will take time, though)

webwalker:

--- Quote ---kill single fire/magic/physical immunes

--- End quote ---

I make a point of equipping my merc with gear that "plugs the holes" in my own powers.
If I'm a skelliemancer, I want my rogue to have heaps of elemental damage.  If I'm a sorc, I want my merc to deal out tons of physical damage.  For a poison/summon mancer, an act 3 elemental (lightning) might be the best hole-plugger.
CE does fire & physical, skellies do physical, I do poison damage, cold & lightning are the two holes (mercs can't do much to plug the "magic damage" hole), so a lightning merc would probably do best.  (cold is not your friend when you need corpses).

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