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Cow WP
hulivili:
yes I told him so that he doesnt have to ask that then if he dont know....
Gogun2005:
Thank you.
On an other matter... I have 2 hellforge hammer now and an axtra miph(?) stone. Is there something special to do with them other than the standard quest? or do i just sell them?
Olfmo:
with "axtra miph stone" you mean the mephisto soulstone?
just throw them away you won't need them...
Ruid:
As for the Hellforge hammer, its the best starting weapon in the game. Keep it and give it to new characters.
There are no level restrictions on it. I keep all I find (hc) and put 4 gem chips in it.
webwalker:
A better starting weapon (IMHO):
Gamble rare javelins (not War Javelins, the Normal base item)
Do this with a level 30+ character to get good elemental damage & stack-size & IAS/replenish mods.
Temper them for either elemental or physical damage (this removes the level requirements)
Now they not only do MORE damage, they can be used by a level 1 character.
I found a mage staff with such big elemental damage mods on it that it had a level 66 requirement, but no skills bonuses or spell charges. After tempering with three jaw bones, the level requirement disappeared, there were no strength or dex requirements, and it did "KillNormalAndyInOneHit" fire damage. I gave that to my new character's rogue, and she used it as a bow.
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