Catch me if you can

AuthorTopic: Hellforge Quest  (Read 2834 times)

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Offline webwalkerTopic starter

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Hellforge Quest
« on: June 15, 2005, 09:17:15 pm »
(in a game/mod that lives on community ideas, locking an idea thread is sometimes counter-productive)

An alternative that might not require an assembler change:
The forge drops nothing, but Quest Completion is made to be by talking toTyrael, who gives out the quest reward as Qual-Kek does currently.

With this change, everybody gets their reward separately and in full.  Is this idea a mod change that does not require assember coding?

Offline Rawside

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Re: Hellforge Quest
« Reply #1 on: June 15, 2005, 09:24:25 pm »
i just have a view idea of coding but i think this would be a huge project :(
but n1 idea
when it would be possible the forge could drop some eggs and oils more :) and mayb like in LOD PG

Offline Shinlos

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Re: Hellforge Quest
« Reply #2 on: June 15, 2005, 09:54:44 pm »
Don't think thats possible.
It all returns to nothing...

Der Spruch passt besser denn je...

Offline ChaosEmpire

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Re: Hellforge Quest
« Reply #3 on: June 15, 2005, 10:58:33 pm »
hee kewl...when do you all start to code this in assembler with an attached c++ dll?


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Offline Bee

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Re: Hellforge Quest
« Reply #4 on: June 15, 2005, 11:31:26 pm »
im not sure, but using assembler to change programm code might be illegal ?

Aus aktuellem Anlass:

Ich trade nicht per pm, oder ingame. wer etwas von mir haben moechte, und sich nicht auf meiner flist befindet, der moege sich an die Threads halten. Alles andere wird gekonnt ignoriert :)

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Re: Hellforge Quest
« Reply #5 on: June 16, 2005, 10:47:43 pm »
it might be illegal and it will fore sure be really a lot of work

 

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