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About skill unassignement

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abyss:
Why it is not included into this mod? I think it is quite useful to have it...

ChaosEmpire:
in this mod it is quite usefull to play instead of cheating yourself

abyss:
I think it must be left to player to decide. Most of them who play Diablo mods are not newbies in this game and are mature enough to decide what play is fair and what is a cheating. Many players remmember that dissapointment of putting too many points into one or another skill or, for example, what happens if you have too many points for Valkyria skill (Amazon hero). That may even ruin all the fun which this game gives. Besides many mods make changes into skills. Skill unassignement lets find optimal skill configuration for you and/or your multiplayer party. That's why I like this option.

Phosgen:
The arguments you mention may be valid for oter Mods but nor for CE.

If you just want to test some skills and their configuration you can make a testcharacter in SP by using the -act5 switch.
If you put some points into the wrong skill on the other hand there are still Elixiers of Farnham that grant you an additional skillpoint each. You see that there is no reasonable use for skill unassignement in this mod.
The only way it could be used is to cheat. Just take a fire/cold sorc that gets into an area with lots of fire and cold immunes (just an example). She could unassign all Skillpoints and become a lightning only sorc for this area. In my eyes (and for most people in this forum too) this is just plain cheating as you can avoid all difficulties which is not intended.

MfG
Phosgen

bluensun:
what is -act 5 switch?

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