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Ideas for our mod

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webwalker:
Would it be possible, and thoughtful, to make "ice globe" type mobs non-revive?  They don't have much in the way of an attack, and are worth less (as a revive) than a Fallen.

In addition:

I'm in Hell/CGS with a skelliemancer.
I've maxed Golem Mastery & Blood Golem, so my Fire & Blood golems are as hi-life as they can get; they die very easily.
How to strengthen them?   Using Life Tap would require physical damage, the FG is pure Fire.

1: Give FG more life for each point put into FG.

2: Make FG damage fire/physical, or set the bit/flag that makes him Spectral Hit. 
(I'd also like his Aura to be Fanaticism rather than Holy Fire, but that's just me.)

2: I like where BloodRaven is, but I wish the stash was back where Warriv is.

3: MINIONS STOP OPENING DOORS!

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