Catch me if you can

AuthorTopic: a question  (Read 2692 times)

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Offline tranceTopic starter

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a question
« on: January 21, 2012, 06:33:23 am »
hi

i like the mod but

why did you moved the stash and waypoints? it is kind of stupid to make things worse than in original. it takes too much time to move from, for example, rogue enc to the stash in act 1. why change it? it is annoying and imo mod would be perfect without changing this
« Last Edit: January 21, 2012, 06:29:18 pm by trance »

Offline Etheninex

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Re: a question
« Reply #1 on: January 21, 2012, 11:55:20 pm »
any kind of coin got two sides. maybe it is something new at the beginning :)
 
stash is in separate place for muling. no more items in town while questing.
I am the Warlock,
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Offline ChaosEmpire

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Re: a question
« Reply #2 on: January 23, 2012, 12:20:28 am »
in times, with more players online, there have been always newbies not familiar with our rules, so stealing was a big deal
by muling in another part, all those newbies have not been in risk ...cause all laying in town is mostly often for free...cause all mule at the graveyard

the wp in town..is not farer away then before...but more stylish :P


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Offline tranceTopic starter

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Re: a question
« Reply #3 on: January 23, 2012, 09:10:02 pm »
well im not a noob :) i did play ce few years ago and imo that is the best mod (from those that i tried anyway)... my old saves dont work in newest version so i started playing from the beginning... naver played online much but maybe i will :)

anyway, i love how the drops are increased, difficulty, also collecting dolls, diablo 1 references (monsters, items etc) among other things

i would just change (waypoints and stashes placement - or leave them like in original) and decrease magic (blue) items drops.. lets face it - noone use them thanks to increased uniques drops :)

thanks :)

 

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