Computer-Games > German Support
Bugs/Fixes for 7.66 SP4
webwalker:
Labarynth bugs I know of are:
1: If you see monsters and take a TP to town and come back, the monsters are gone. If the monsters include the Cow King, he's gone too, preventing completion of the mission. Tested in NM with a skelliemancer. I took TPs to try to get my mob back in one spot. The Cow King disappeared.
2: The labrynth itself is a bug in the game (try it with a skelliemancer).
The cure for these bugs is to have the "use this to open the way to hell" portal into the cow level rather than the labrynth, you must still find and kill the King.
MaxTrasher:
--- Quote from: Brian (webwalker) on July 10, 2006, 02:35:49 am ---1: If you see monsters and take a TP to town and come back, the monsters are gone. If the monsters include the Cow King, he's gone too, preventing completion of the mission. Tested in NM with a skelliemancer. I took TPs to try to get my mob back in one spot. The Cow King disappeared.
--- End quote ---
If possible use an item with teleport. Maybe an ammy or these rw - enigma ...
webwalker:
--- Quote ---If possible use an item with teleport. Maybe an ammy or these rw - enigma ...
--- End quote ---
Hmmm... This addresses the symptom, but does not cure the problem.
Problem is: Maze-type places are intrisically inimical (tatsächlich feindlich?) to summoners with (incurably) stoopid minions.
Problem is: Monsters are not "saved" when you take a TP out of The Maze, and are not "restored" when you return.
Another problem (somebody, please, find a bug more stoopid than this; meaning, a bug that requires a more stoopid user to stumble into it): Pick up a GubbelGubbel, try to put it in your belt (yes I know it could never fit!) and BLONK! the "Critical stop" sound plays with Win98SE. Game is hung! I did NOT stumble into this bug myself! Honest! I'm not that dumb!
Request: Please make GubbelGubbels "normal" not "only one in your inventory/stash/cube at a time" so we can mule these precious things from Hell/CGS, where we obtain them, to Normal/PoC where our mules live.
ChaosEmpire:
hmm i didnt underrstand why you cant mule your GubbelGubbel, it should be normally moveable (place on ground, or in multi stash (sp)
webwalker:
Hmmm... You didn't understand, because I didn't explain, that I was thinking in terms of on-line play needing to be able to pick up all the GubbelGubbels to go from a CGS/Hell game to a Normal/PoC/Muling game... that's why. :grin:
(for SP, where I am, being able to pick up only one at a time is merely annoying, not a bug/feature needing correction).
While I was online, I never saw a GubbelGubbel and never knew what they were, because Diablo never walked when I had gear sufficient to kill him.
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