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Labyrinth Bug

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Obliviator:
There's no map for this level, which makes it extremely difficult to not get lost. I hope this was not intentional as wandering mindlessly/aimlessly in random directions is not fun in the slightest degree.

tqm_nexus:
Thats not a bug. "There's no map for this level, which makes it extremely difficult to not get lost." <-- you get it ;)
Just Choose a Wall and follow her, after a hour or two, you will find the king for sure.

Obliviator:
Indeed. A map filled with one wall and random monsters, and lacking an overhead map. For one, I can't target half the monsters due to the high walls. I've already put off that part of the mod indefinitely. I play games to relax and have fun, not run around for hours aimlessly on end. Thanks for the reply though.

webwalker:
The *real* labarynth bugs are two-fold:

1: If you see monsters and take a TP to town and come back, the monsters are gone.  If the monsters include the Cow King, he's gone too, preventing completion of the mission.  Tested in NM with a skelliemancer.  I took TPs to try to get my mob back in one spot.  The Cow King disappeared.

2: The labrynth itself (try it with a skelliemancer).

The cure for these bugs is to have the "use this to open the way to hell" portal into the cow level rather than the labrynth, you must still find and kill the King.

Schnarchnase:

--- Quote from: Obliviator on July 07, 2006, 12:57:19 am ---There's no map for this level, which makes it extremely difficult to not get lost.

--- End quote ---

There is a map, but it is not in the game :) You have to puzzle to get the base map of the labyrinth.
Every version of the labyrinth has got some minor changes of the base map

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