AuthorTopic: Labyrinth Bug  (Read 3544 times)

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Offline ObliviatorTopic starter

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Labyrinth Bug
« on: July 07, 2006, 12:57:19 am »
There's no map for this level, which makes it extremely difficult to not get lost. I hope this was not intentional as wandering mindlessly/aimlessly in random directions is not fun in the slightest degree.
I turned to speak to God about the worlds despair, but to make matters worse I found God wasn't there. --Robert Frost

Offline tqm_nexus

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Re: Labyrinth Bug
« Reply #1 on: July 07, 2006, 03:11:55 am »
Thats not a bug. "There's no map for this level, which makes it extremely difficult to not get lost." <-- you get it ;)
Just Choose a Wall and follow her, after a hour or two, you will find the king for sure.

Offline ObliviatorTopic starter

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Re: Labyrinth Bug
« Reply #2 on: July 07, 2006, 04:01:07 am »
Indeed. A map filled with one wall and random monsters, and lacking an overhead map. For one, I can't target half the monsters due to the high walls. I've already put off that part of the mod indefinitely. I play games to relax and have fun, not run around for hours aimlessly on end. Thanks for the reply though.
I turned to speak to God about the worlds despair, but to make matters worse I found God wasn't there. --Robert Frost

Offline webwalker

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Re: Labyrinth Bug
« Reply #3 on: July 07, 2006, 04:19:57 am »
The *real* labarynth bugs are two-fold:

1: If you see monsters and take a TP to town and come back, the monsters are gone.  If the monsters include the Cow King, he's gone too, preventing completion of the mission.  Tested in NM with a skelliemancer.  I took TPs to try to get my mob back in one spot.  The Cow King disappeared.

2: The labrynth itself (try it with a skelliemancer).

The cure for these bugs is to have the "use this to open the way to hell" portal into the cow level rather than the labrynth, you must still find and kill the King.

Offline Schnarchnase

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Re: Labyrinth Bug
« Reply #4 on: July 07, 2006, 07:41:35 am »
There's no map for this level, which makes it extremely difficult to not get lost.

There is a map, but it is not in the game :) You have to puzzle to get the base map of the labyrinth.
Every version of the labyrinth has got some minor changes of the base map

Offline webwalker

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Re: Labyrinth Bug
« Reply #5 on: July 07, 2006, 02:50:26 pm »
There is a map, but it is not in the game :) You have to puzzle to get the base map of the labyrinth.
Every version of the labyrinth has got some minor changes of the base map

Replies like this (I know the answer but I won't tell you) are opposite to "community".

Offline Schnarchnase

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Re: Labyrinth Bug
« Reply #6 on: July 07, 2006, 04:34:03 pm »
Brian i think that you missundertand me :)

It is really a puzzle : ftp://chaosempire.net/ChaosEmpire_Current/easter.zip

Offline webwalker

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Re: Labyrinth Bug
« Reply #7 on: July 07, 2006, 07:09:41 pm »

Offline Fenris

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Re: Labyrinth Bug
« Reply #8 on: July 07, 2006, 08:27:38 pm »
i don´t get an error at this time

must be a problem with you (webwalker is a problem^^)
or maybe try it another time?
by chio:
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Offline ChaosEmpire

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Re: Labyrinth Bug
« Reply #9 on: July 07, 2006, 08:57:39 pm »
brian thanks for bugreport, probably you could copy/paste it into bug thread colelction for 766sp3

there is a "map" ingame, you dont see walls, but the way you walk appears "grayed" so you know which area you already searched

the download links works perfectly, so there must be a local issue on your site


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Offline webwalker

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Re: Labyrinth Bug
« Reply #10 on: July 10, 2006, 02:31:42 am »
brian thanks for bugreport, probably you could copy/paste it into bug thread colelction for 766sp3
Will do.

there is a "map" ingame, you dont see walls, but the way you walk appears "grayed" so you know which area you already searched
That's not much help, but the problem is the labrynth itself more that the map.

the download links works perfectly, so there must be a local issue on your site
I agree, it works (not that it's helpful in solving the labrynth, but the link works).  It failed when I tried at work, probably a firewall issue there.

 

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