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My Thoughts & Suggestions & Bug Reports

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webwalker:

--- Quote ---life has been increased 2-3times since 758...

--- End quote ---
I must have missed the announcements.  However, skeletons in CGS get shredded like tissue paper so either
1: the skeleton life is still significantly less than before 7.58, or
2: the increased damage done by concentration-enhanced monsters over-powered the restored life,
either way the skeleton is waaaay to fragile in CGS/Hell.

--- Quote ---for ele dmg on base skells i need to check..but this is one reason for the mages...
the mages have same ai i think..so all should block..but i need to look into files

--- End quote ---
Skeleton warriors close to engage, so other warriors behind them can approach and engage (until the target is crowded)
Skeleton mages stop where they decide to engage a target and just shoot and shoot and shoot, leaving all skeleton warriors behind them blocked.

Suggestion: build a level 96 skelemancer and drive him around a little.  Blood a hat & shield & belt, CoH some armor, grab a HotO and jewelry, so that you have level 55 raise skeleton and skeletal mastery, and see how long things hold up against Conc mobs in the catecombs in Hell.

ChaosEmpire:
once again level 55 skills is something for LR, for cgs you will need higher skills
the skill tree is able to reach lvl100...so try to get same level as good as possible...

use a good skilled barb in party with shout battle order/command
more life, more skills...

i will test with a char with skill lvl 70 and higher...

Fenris:
hmm what equip do you use, brian?

as i count

30 points stated
helm(+2nec or +3 summon +2from blood) +4-5
armor(coh) +2
hoto +5
jewellry +6 or more(diva is 7, should be possible to get)
belt(blood) +2
schild(+2 nec,blood) +4
some skillers(up to one is possible for everyone) +1-x
anni +5
gloves 0-2 (only uebers got more skills)
boots +0-1(only uebers got more skills)
=59-64(or more if you one more skillers)

this is a possible equip for everyone

so chaos you should try it with that skilllvl(hmm in hc it´s maybe less? i don´t know if you equip your chars there different?)

webwalker:
I had 55 RS/SM, because I had resists-boosting armor in place of CoH.

Hat and Shield were +1 (plus Blood) rather than +2 because Gheed was stingy.  Belt was resists + Blood.

For my other gear, we'd have to ask the back-up tapes, because Bonebrain is dead and refuses to share information.

He did have 95 resist all in Hell...

If 55 is "only for NM/LR", and Chaos is going to prove his point by testing with 70+ skills (total)
then we're saying that 70 skills is the minimum for entering Hell.  I think Chaos proving things with 70 sklills proves nothing since I can't get 70 skills in NM/LR.

How does one get +40 to skills without gifts from others in NM/LR and Normal./PoC?  Think Ironman build.
Think Single Play, on realm or at home.

Please somebody translate my request for a SkellieMancer guide into German, and plead with the ubermeistertotbeschwaren to record their "Animated Corpse Managment for Dummies" and translate it to English.  I'd really lie to know how it's done.

ChaosEmpire:
:)
some builds have always been very skill dependend, and for those you need mostly another char who collects skill items..or many time

also HC is surely much harder, and this means that special build COULD be less possible

also mostly all builds depend on a 2dmg build...like fire/ice sorc...magic/physical and so on

with a skelliemancer you only have physical...without the mages...
there must be way, to get him woring in hell..with many skillspoints...to block ladder rushes with skellimancer...so it must be slow...but safely...like ever...
to get this well balanced..surely some more fine tuning could be possible...

but i expect this build more of a combination out of all summons, instead of skells only

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