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My Thoughts & Suggestions & Bug Reports
webwalker:
To equip a merc with arrows and no bow is not less logical than to equip them with a bow and no arrows. Either way, the barb will use it like a big sword. Barbs are just that way!
You can equip a rogue with a huge axe, and she'll fire arrows with it (not everything is logical).
and, arrows *can* be inserted manually.
@bluebyte: I don't know what you mean by "concrete traps".
Giving a point in Mastery for their "normal" weapon types (bow, pole-arm, and sword) would make mercs (other than ActIII) stronger with those weapon types. Appealing idea (to me).
Me: Looking forward to the day when Skeletal Warriors can (again) hold their own. *sigh*.
bluebyte:
--- Quote from: Brian (webwalker) on June 19, 2006, 08:23:40 pm ---
@bluebyte: I don't know what you mean by "concrete traps".
--- End quote ---
Hey,
I mean those fortified traps like fire towers in act2 deserts, or for example gargoyle traps in act1 catacombs.
Still, no big deal.
The same for the arrow thing.
I wonder CE's response for merc weapon masteries idea. I knew that you guys would find it logical as me.
Abandoned my skelly necro :D
Now making another. The plan is this:
Max teeth, bone spirit, bone spear
Max golem mastery
Max Clay, Blood, Fire golem
5-6 in summon resist.
Comments welcome as always :)
Right now totally dominating PoC with bone spear. Fun to play.
Another remark: Those acid beasts do some insane damage. Almost killed me several times despite I try to escape their deadly "acid carpet"
But the golem and merc is too stupid to avoid it :(
What's the type of this damage? Physical or Poison?
ChaosEmpire:
the code for mercs is first version...
later version of this code implemented a configurable useable merc equip..but..this was not realm compatible..so i decided to leave realm fiunction..and loose the bow only merc and so on...
webwalker:
--- Quote from: bluebyte on June 19, 2006, 08:53:49 pm ---Hey,
I mean those fortified traps like fire towers in act2 deserts, or for example gargoyle traps in act1 catacombs.
--- End quote ---
Gotchya. You aren't poisoning the stone, but the demonic/undead spirit that changed the stone into an attacking thing. (my take on it)
--- Quote from: bluebyte on June 19, 2006, 08:53:49 pm ---The same for the arrow thing.
--- End quote ---
Arrow?
--- Quote from: bluebyte on June 19, 2006, 08:53:49 pm ---Abandoned my skelly necro :D
--- End quote ---
That was my favorite build, sturdy and dependable. Now, he needs to stay in "crisis management mode" at all times in Hell/CGS. No fun.
This is Chaos' Mod, and we're in all effect playing in a LAN party at his house, so the skelliemancer is his to strengthen or cripple as he pleases.
I'm frustrated at the loss of my favorite build, and at his saying that the build works just fine.
*shrug*
--- Quote from: bluebyte on June 19, 2006, 08:53:49 pm ---The plan is this:
Max teeth, bone spirit, bone spear
Max golem mastery
Max Clay, Blood, Fire golem
5-6 in summon resist.
Comments welcome as always :)
--- End quote ---
Ah! The BoGoMancer (Bone Golem). Since bone spirit/spear deal physical and magical damage, and the fire golem deals (d'oh) fire damage, you need your merc to deal out one (or more) of the other three attack forms: cold, poison, or lightning.
1 point in summon resist, with the +20 to skills you'll have later on, will give +71 resists to all summons. Adding another point increases this to +71, in other words it's wasted points.
1 point in Lower Resists is useful, but I get mine from the doll stash and put extra points in Poison Nova.
--- Quote from: bluebyte on June 19, 2006, 08:53:49 pm ---Another remark: Those acid beasts do some insane damage. Almost killed me several times despite I try to escape their deadly "acid carpet"
But the golem and merc is too stupid to avoid it :(
What's the type of this damage? Physical or Poison?
--- End quote ---
Acid-Beast barf-damage is Magic, just like the magic damage they're immune to.
And yes, the merc and the golem have a long-running contest to see which can out-stoopid the other.
Prize goes to the ... damn, I can't tell!
bluebyte:
CE, there are many small item title errors (especially on set items other than Talonrage's)
Would you fix them if I(or maybe we) make a complete list of it?
Most of the problem comes from the confusing of the plural-singular meaning " s " and the belonging " 's "
For example " Blood Ravens Legacy " and many others...
Also I encountered some misspelled unique titles. The list will be updated as more misspelled names are discovered.
Sure, they don't mess the game but I think the mod will look more polished, professional that way :)
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