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Melee Chars vs Ranged Chars

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Darkkatgirl:
For some of the non-german speaking forum users,  in one of the german forums there is a debate going on about the number of Ranged Characters used online opposed the number of Melee Characters used.

I also want to state that this is a positive post, do not flame, curse or whine about the mod in it please.

I also wanted to get some players opinions as to why they play either their melee or ranged characters online (or sp).

I believe several factors play into this choice however.

One of them is: Are you playing Hard Core or Regular?  Hardcore has ALWAYS been ranged favored due to the obvious.  Die once and its game over.

Some people say the monsters are too hard in CE's mod... I do not believe so.  Iron Maiden aside, the monsters are not tough but they just heal really really fast.  This is not a problem to melee characters as they tend to kill critters very fast. 

I think the biggest problem for Melee in the mod is the increased mob size.  In LoD melee had mob troubles but it wasnt that bad, in the mod however the mobs are almost x4 the size (not exact figure but its definitely doubled at least) making it harder for melee because melee characters never did have any good anti-swarm powers. 


The barb gets whirlwind (its ok but nothing like lets say Lightning fury)

The melee amazon has fend.... fend is broken and bugged beyond all hope (thanks to blizzard) and should be replaced with whirlwind to compensate.

The assassin has some pretty good antiswarm with charged up claw attacks.  But unless your a veteran at assassins, playing one can be confusing and difficult.

The paladin.... well his elemental auras are very weak in damage compared to other classes with similar skills (like a sorceress) and his zeal will get him killed (think strafe lock only with melee)

The Druid is like the assassin in some ways....  He can buff himself up with antiswarm elemental powers then shapeshift and open a can on someone (doesnt mean start a party for the german folk reading... long story for non-germans)

The sorceress is interesting... I havent played one much but I see so many types that she can do hardcore melee or ranged or just whatever.

The necromancer, is as tough as wet paper.  Sure bone armor helps but its no manashield/ice shield for def.  I thought with CE's addition with a Dagger specialization that more melee / poison necros would come into play but that was replaced with wand special....   His antiswarm is curses and summons. (similar to druid only without selfbuffs)

I think if classes like barbarian/necro/zon/pally would have better antiswarm skills with melee abilities, more people would gladly play a melee build on one.  I would love to play a sword wielding amazon myself ^.^

Also another factor that might be helping or hurting in the melee/ranged usage is what appears to be a modified def value for armor.  Im not sure what CE did with attack values and armor and all that, but some people might not be playing melee because of the low defense.  This can be avoided by using Rune Words but shouldn't have to soley use those to get good def.

But im sure CE would like to hear others opinions and thoughts on why you play a melee or ranged and what stops you from playing the other type.


Awesome mod keep up the good work Chaos!

ChaosEmpire:
hi kat

thanks for the really good post
for the antiswarm part

post players forget a simple thing...there are some spells...with same effect, but different names
think of grim ward, howl the necro spell..dont remember the name for the moment

monster runs away...so..the mob is broken, and you can kill them much more safer

for the easter event, i run with a lvl30 barb with startup equip...ok..lvl 100bo..but 2 hits and i m dead..so..what is the reason for staying alive in cgs hardcore...howl..all normal monsters run away...those few champs...i runned away..
so running through those mobs without killing 1 (ok..thats also the bad hint for all dungeo rushers..but there are more champs :P)

the only thing to mention grim ward + howl on one char..pobably one of them..should be changed with another one

druid has critters, so i assume pala would be a nice one..necro with grim ward has much style, but also has critters
so...have fun discussing..

Darkkatgirl:
I think your talking about Terror for Necro (curse that makes monsters flee).  As i stated before, necros have summons and curses (like terror or confuse) that really help with swarms.  Its their lack of tanking and offensive melee that I was conserned about for them as a melee build. 

Yes you can build just about anything with the right gear... but not everyone has 11 hours to spend on gambling with a lvl 92 char to get that gear nor should a char rely on Farnham's for extra skills (any build that depends on items or farnhams is a bad build imho)  Those two things should ENHANCE a character and build, not make or break it.

Paladins just need all the help they can get really.  Holy shield is a boon but the elemental auras just are too weak even with amped up levels.  the only other thing they have for fighting multiple enemies (other than auras) is Zeal which will get them killed faster than a naked spear using necro on diablo.

Druids I think are like Sorceress, very flexible and with the new gear with other class skills and doll box, can do anything. 

Barbs have whirlwind and a very weak shout (not SHOUT but a battle cry that does magic damage and maybe physical)  If its radius and damage output was increased, it would make barbs more playable (like a hammerdin) but that doesnt solve the melee issue with them.  Iron maiden hurts all melee as Disco Aura cripples every non-melee. 

Amazons just need their melee fixed,  their single melee attacks are very good its just her ONLY anitswarm is broken (thanks blizz!) You could give her zeal (closest thing to fiend) or whirlwind to fix that.

Assassins are like a weaker sorc for variation.  Only difference is you need more skill to pull off a successful assassin but once you master her abilities she can melee or ranged kill anything enmasse.

So I guess the biggest problem children would be Barb, Zon, and Pally (I dont like pally's but im sure someone... somewhere on ccc likes them :-p) 

On a side note, if people want to keep complaining about IM, give them something to complain about, make a IM aura (like Disco only it casts IM) and only put it in LR and CGS.

webwalker:
Barb: double-throw and war cries makes a pretty effective character, but that's not melee specifically.  It is however safe from IM.

Zon I have always built as a strafer with Lightning Fury as a backup.  I've gotten HellDone before.

We should build a successful pally team.  Sniper and a fist/hammer pally.

Chestainer:
fend is not bugged. Its just a rumor that comes from the fact that she can´t attack while she is using here evade-skills. You really should not put any points in there if you want to play an fendzone.


I would agree that the main reason why most players prefer ranged chars is the number of monsters in CE. Not because you die all the time as melee but because it takes ages to clear only one level in dungeon if your targeting one enemy at a time like with poison dagger. More damage won´t help if your already doing 1-hit-kills.

I think new tristram and seven are areas which are good for melee chars. Less and tougher monster that can only be killed in a reasonable amount of time with cb.

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