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New Sorceress Question and Skill Cap Question

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Olfmo:

--- Quote ---@bdpf: if you are using the cheat items this discussion just became very senseless...
--- End quote ---

Edit by Webwalker: Chaos distributed the "cheat items" to us, and said that use of them was up to us, use of them and discussion of them is not intrisincally senseless as you intimate.  I would prefer (and have asked Chaos) that the Ubers in HC_Helper.d2s and SC_Helper.d2s were "mere perfect" ubers and not "turbo-enhanced" ubers, but making them the way they are was Chaos' decision.

I would prefer it if you did not impose your view as to what is a sensible discussion.  Material contribution (bdpf asked what rune words would be best) is always welcome.

ZenPdH:
In many situations u cant break the imunity, even with lr, conv or both. (For the freezing effect look at webwalkers post)

So a double element sorc is a must if u wanna play more or less without 'unkillable' monsters.
Just as olfmo stated out, the most chosen ones were light and ice (fo/cl or nova/nova). But that dosent mean, that fire wouldnt work as well.

The blizzard and meteor are very powerfull, but they are static and have a (high) cast delay! So if u play against fast enemies or masses it is not so easy to handle them, cause they just walk out of the range of effect of ur spell or u cant cast another spell on the ones which where left or right of u (if u cast the first one in front of u).

bdpf:
@Olfmo

I have done it before the cheat items were available.

What I said before that my old sorc's dmg went up after the cheat umber charms were put in the inventory.

She ran with ice orb and chainlighting as her main spells with fire ball held in reserve.
Thunder and blizzard were both killers too.
She carries a 20k dmg sword of furry.

Possin dmg is as high as I can make it.
Pluss a staff maxed out with jewels.
Rune worded armor and shield for the best def.

SHE IS A WARIOR/SORC/FIGHTER  in the old rpg sense. Hits with ice orb or chainlighting, then attacting with sword, staff or bow.

The rouge is tricked out better than the sorc with equal or better dmg.

For hard Boss monsters, I get the monster to attact the sorc with the rouge behind or to the side.

The doll stash adds a Vikie to the mix, but I did not use a doll stash to finish Ce before or D2 LOD, both off + on line.

The new quest adds a new, maybe better wrinkle to the great CE mod.

I try to run all my characters using most of the skills in the tree.
Only total imune monsters are real hard to kill, others just take a little longer.
And I never had much luck with mercs from the higher acts, of coarse I never used them much.

The generlist ???

bdpf

webwalker:
In this context, 'melee' means physical as opposed to spell attacks.

I have had success putting a Humility armor on me, casting BO, then putting the armor on my merc.  When BO wears off, I switch armor merc-to-me and re-cast BO, then switch armors again.  The Salvation from the merc keeps my resists high.

A Dream hat and Dream shield on a "Bowel Twister" harpoon-hurling melee sorc works well (so I've heard) requiring max Warmth, Enchant, Fire Mastery, and Lightning Mastery.  Thrown harpoons do large fire & lightning damage.  A Conviction (A5-barb) merc helps here, since he drops target defense and target resists, making targets more easily hit and (assuming plus-skill gear on the merc) double the elemental damage.  Alternate is an A2 Fanat merc, increasing your IAS, and you rely on Lower Resists to boost elemental damage.  Monster resists don't go below -100% so level 100 Lower Resist and level 100 Conviction together are "just" double elemental damage, not x7 or so.

A Doom weapon (Holy Freeze) may be the ticket for the A2-Fanat merc.  The slower they bite you, the more time you have to finish them.

A delerium hat on a merc is a riot, all the bad guys are confused and busy biting each other, you mow them down as you can.

The unique short war bow (Ranger's Sting) on a melee sorc is lovely: you'll do large amounts of fire damage while strafing.  This costs you a shield, so defense is reduced and Dream can only be in the hat.  A Delerium hat on a strafing sorc is a riot.  The damage is less, though, but having everybody busy at each others' throats is nice.

"Other Side" weapons for the Sorc: an Armageddon (free cold damage boosted by your Cold Mastery while you're whacking away), Voice of Reason (effectively boosts Cold Mastery by dropping target Cold Resistance), or Last Wish (Life Tap & Might to help you & merc, Crushing Blow to help monsters to their next home) phase-blade (for IAS).  Grief merits a special mention: the Venom affects your "other side" melee attacks (e.g. Ranger's Sting), and lower resists increases poison damage.

The workable possibilities are a LARGE set.

Olfmo:
@webwalker: please answer with your own post and don't edit mine...

what i wanted to say is not that i dislike him for using those items but that a discussion about a 3-elemental-sorc is senseless if that sorc draws her strength from items you can't get on the realm because i play online and wanted to know if such a sorc was playable online :)

@bdpf: so you played without energy shield? if not please tell me how you distributed your skills exactly :) if you did i am surprised that it works well...
but i generally dislike the idea of a character that is a mix between caster and melee, that's just against my beliefs :D

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