Computer-Games > International Support
Cow King Maze
Olfmo:
if the level would be always the same i am damn sure somebody had drawn a map right away :)
but unfortunately it's not, or at least the portal and the king change their positions
ChaosEmpire:
nobody started drawing a map..i suggested this many times..but no one did...
and any map will be helpfull...
but i remember..during tests someone running with luck was quicker than me with map...but i was surely quicker than people running with one hand on one wall side...
bdpf:
@Darkcatgirl
Just remember the old maze solving adage.
I.F.T.R.W.O.T.R.
My paly is an old maze solver.
"I Follow The Righthand Wall Of The Rightous."
Of coarse he is a goody two shoe.
bdpf
Bubonous:
I have started a map, but did not complete it. I got lucky and wandered within sight of the Cow King within the first 1/2 hour. 5 or 6 hours later I finally got to him. Making a map takes a lot of time. Killing the level 60 monsters along the way with a level 93 Amazon took no time.
It appears that there are two possible starting points, one near the top left border and one near the top right border. There are multiple Cow King locations as well. I restarted the game until I got my original starting location and followed my map once. The map was accurate, but the Cow King location had changed. Should I complete the map (I'm in no hurry), I could convert it to electronic format and post it. However, since Chaos has the map, I'd figure he'd give it to us if he wanted people to have it without working for it -- so I won't post it unless Chaos says I should.
Following a right-hand rule or left-hand rule may not always work. Consider for example starting on a section of wall that does not connect anywhere to the walls that lead to the Cow King. You could find yourself walking in circles around a 10' long free-standing section of wall. I haven't noticed any disjoint sections of wall yet though.
Darkkatgirl:
yes, because people can log all there "sightings" of the king and people can just go wandering to those locations if the map stays static. That level would be so much more fun if it wasnt that big!
Would have been cool if there were clues as to where to go to get to the king, like follow a type of monster, marking on wall or if you take the path with small chests it leads to him (eventually).
Still a great mod tho ^.^
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