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Act 5 Mercs
Phoenix:
Did you mean this one?
Witchwild String
Short Siege Bow
Two-Hand Damage: 13 - 30
Durability: 40
Required Dexterity: 80
Required Strength: 65
Level Required: 39
2% Chance to cast Level 5 Amplify Damage on striking
All Resistances 40%
1% Deadly Strike (Based on Character Level)
150% - 170% Enhanced Damage
Fire Magic Arrows
I hope this picture can convince you :P
[IMG]http://www.directupload.net/images/060316/temp/jwWsa7eh.jpg[/img]
If you want much deadly strike you should use these items:
Shattering Blow
Breast Plate
Defense: 26 - 27
Durability: 50
Required Strength: 30
Level Required: 21
120% - 150% Enhanced Defense
1% Chance of Crushing Blow (Based on Character Level)
1% Deadly Strike (Based on Character Level)
5 - 10 to Minimum Damage
5 - 10 to Maximum Damage
15% Increased Attack Speed
Jackal's Laughter
Ring
Level Required: 64
1 to All Skills
16% - 22% Life stolen per hit
7% - 8% Mana stolen per hit
55 - 80 to life
6 to Terror
0.38% Deadly Strike (Based on Character Level)
Highlord's Wrath
Amulet
Level Required: 65
Resist Lightning 35%
1 - 30 Lightning Damage
20% Increased Attack Speed
1 to All Skills
0.38% Deadly Strike (Based on Character Level)
Attacker Takes Lightning Damage of 15
To get "Amplify Damage" on strike you should wear the gloves and the boots from the "Travincals Fate"-Set (10% Chance to cast Level 30 Amplify Damage on striking). An alternative is to cube about 130 dolls on your dollstash to get this skill.
Bubonous:
The Eyecatcher is too good to not have on the character (400%-500% enhanced damage in addition to concentration aura, 50% hit slows target, 1% crushing blow/level, hit blinds target+10). But since I've got two Eyecatchers, I could put the one with the higher level aura on the merc and the higher enhanced damage one on my character.
Since I go solo, I have to deal with physical immunes myself. I really want Conviction from somewhere. Not only does it help with physical immunes, but with anything that has significant defense (since level 12 Conviction reduces defense by 85%). Perhaps I shall switch to an Act 5 merc and endow him with Last Wish and Prowess in Battle for my Amazon; that will provide only slightly less enhanced damage from auras for me (610 versus 638 max) and it should be better for me considering some other factors. I calculated 806% for the might merc with Pride+Eyecatcher combo before taking into account +all skills boosting the might aura, but I'm willing to give up some physical damage for a better to-hit rate and elemental damage. I'm already doing 6K-31K with a 2 frame strafe on my Silence bow; that seems good enough to me. For a summoning necro I think I'll give an Act 5 an Eyecatcher, Pride, and Prowess in Battle and use Last Wish on the necro. Now I have to gamble for a good sword for Last Wish.
webwalker:
With a bowazon, physical immunes aren't a problem.
1: Build the Zon for *max* physical damage while strafing. This kills all non-physical-immunes.
2: skill cold & fire arrow, at high levels they convert 50% of the immense physical damage to cold & fire damage respectively.
The fire damage of the fire arrow is negligible, it's the 1/2 of 24K physical damage that deals with the target.
The cold damage of the cold arrow follows the patttern of the fire damage of the fire arrow.
3: Build merc to deal out poison damage.
4: skill LF/BU (lightning fury, BU in German) for the few quad-immunes you'll meet.
5: When all else fails, magic damage from magic arrow will take down targets. Think: felling the mightiest tree in the forest, with a herring.
Bubonous:
I've got 100%+ conversion on fire arrow and cold arrow and 50% on magic arrow. It is still much, much slower than strafe. I spend more than half my time on physical immunes. Conviction makes it faster. I'm synergizing fire arrow with my remaining skill points. Now it adds around 3000-3500 fire damage on top of the conversion of physical to fire.
Before my might merc turns on his aura:
strafe: 5896-35K
magic arrow: 4721-27K with 57% damage conversion to magic
fire arrow: 7783-30K with 115% damage conversion to fire (presumably capped at 100%)
cold arrow: 5277-28K with 105% damage conversion to cold (capped at 100%?)
This is before a 72% chance of critical strike.
If one must have a fifth damage element, one could put a single point in lightning bolt for its 100% conversion of damage to lightning. I had hoped I wouldn't have to do that though. Poison would be the last element I'd get for a bowazon. Since I don't have Uber boots, I'd have to use charms or charges of level 20 venom from the Venom runeword.
bdpf:
@Darkcatgirl
Start a rouge in normal (buy one, not from quest) Pick cold or fire damage rouge.
Keep her with you through all acts, always put the best items on her.
Tempered, rune word, etc I like bows for my rouges but they can use just about anything.
My rouges usaly live longer than my characters, sometimes killing the the monster that kils me.
bdpf
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