AuthorTopic: RIP Fingers_revenge  (Read 3248 times)

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Offline alfbar

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Re: RIP Fingers_revenge
« Reply #15 on: December 21, 2005, 02:56:51 pm »
r-i-p
...11 Jahre Ce´ler und noch nicht in der Klapse gelandet... Juchuuuuu :) :)

Offline webwalker

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Re: RIP Fingers_revenge
« Reply #16 on: December 21, 2005, 06:10:01 pm »
@Web The lesson is ... concentration aura has a chance of an unblockable attack,  block is decreased, defense is decreased... fun is decreased too... i dont like stupid rips

That does sound like letting The Butcher loose to roam cat4 (take down his inner room wall and see what happens).
Was the snake throwing poison at you or physical hit only?  AIUI, the poison attacks carry the physical damage on a per-frame basis; moving through the cloud does ENORMOUS damage (more so if there is Conviction aura) and safety is by NOT MOVING when snake venom cloud is around you.

Numeric damage reduction (not percentage) is also important with this poison-brings-physical-damage-per-frame.

Still... Restart In Progress, and 1HitKills suxxors mightily!  Ping me for anything you might need, I might have spares!

Offline RafaWu

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Re: RIP Fingers_revenge
« Reply #17 on: December 21, 2005, 07:17:25 pm »
RIP
When shadow comes to claim our souls some must rise – the light of old
Names in stone, spirits of legend.
Deeds unknown, yet never forgotten
These are the Duranin – of honor within and of fear without
Remember them when in hope you doubt.