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MrBad151:
For my Zerker I'm using an Act 3 cold merc. with forgotten treasure set.  If anyone has suggestions I'd love to hear them.  For my Zerker, I'm trying to complete the Tribute to Chaos set.. I'm just missing the chest piece at the moment.  Right now my Zerker is using a rare ornate with fortitude.  Fortitude rune word kind sucks when you have lots of archers/arctic blasing using critters running around.

edit:  Ahh.. just figured out the frenzy damage thingy.  Damage shown in the character screen is rounded down once you pass 10k.. so everything between 10k and 11k shows as 10k.  My last couple of damage increases must not have been enough to bump me past 11k.. so it showed no increase in damage.

Samel 2.0:

--- Quote ---For my Zerker I'm using an Act 3 cold merc.  with forgotten treasure set.If anyone has suggestions I'd love to hear them.
--- End quote ---

The Corruption Coils Set gives (as a full Set Bonus) 100% additional Elemental Damage, going together with a massive Life Drain of about 160. Never tried it out myself with a merc, but it is said that the life regeneration rate of a merc should be high enogh to compensate the drain.

A Second way to boost up the merc's Cold Damage should be using the Imperial Helm (Path of Bravery Set) which reduces monsters' cold resistance massively.

webwalker:
AIUI, "life drain" does not affect mercs.  This is good, because they're too dumb to take potions, if they were smart enough to know how to carry them! On the down side, PMH does not take effect when used by a merc either.

PQCE:

--- Quote from: MrBad151 on November 17, 2005, 05:47:27 pm ---4. Is there any way to remove Physical immunity from a cold immune critter? Amplify damge use to remove PI.. but it doesn't seem to now. PI black knights suck for a barbarian..

--- End quote ---

Yes, there is one.

One effect of the sanctuary aura is, that physical resistance of an undead monster will be set to 0 (negative resistance remain negative). Thats works with phyiscal immune monsters too. This only works for the char, who have this aura.

Source: Lurker Lounge


Here are the items, that have sanctuary:

Narrow Path Between Light and Darkness
Char's Annulus of Obscurity
Ring
Level Required: 51
-1 to Light Radius
1 to Paladin Skill Levels
12 - 15 to Sanctuary


Hollowed Ground
Boneweave Boots
Defense: 24 - 27
Damage: 69 - 118
Durability: 16
Required Strength: 118
Level Required: 76
1 to Paladin Skill Levels
150% - 200% Enhanced Defense
25% Faster Hit Recovery
125% to Damage to Undead
Slain Monsters Rest in peace
Level 2 - 5 Sanctuary Aura when equipped
15 - 25 to Dexterity
Color on char: Dark Yellow
Color in inventory: Dark Yellow

My druid use this boots and its great against all undeads.

Samel 2.0:

--- Quote ---*blush*  I'd forgotten about them being MI in higher levels.  The Demon Limb is to enchant (yourself) and the gimmershreads are to do elemental damage from a distance (IronMaiden protection).

--- End quote ---

As for IM monsters, there might be another nice thing being worth a try.

Unique Flying Knife "Fallen Glory" wich offers Fire Mastery as an o-Skill and also "piercing attack"
 So, going together with Enchant (from Demon Limb, Uber Belt or some friendly sorceress within the Party) and runeword Dragon as a Shield (which has Holy Fire  Aura when Equipped... which also is afected by FM), there could be lot of fire Damage being dealt from a distance and also piercing and hitting multiple monsters.

On the other Hand, this is just plain theory, don't know how much +skills it actually needs to deal serious damage as I never tried out a setup like exactly this, only thing I ever tested was a Pala-Zeolot with Holy Fire (+Synergies), Uberbelt-Enchant and an FM Weapon... which resulted in quite impressive Damage

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