Chaos Empire® - The RuneWords in 7.51

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Ancients' Pledge

  • RalOrtTal
  • Ral + Ort + Tal
  • 3 Socket
  • Resist Cold 30%
  • All Resistances 13%
  • 50% Enhanced Defense
  • 10% Damage Taken Goes To Mana
  • Resist Fire 35%
  • Resist Lightning 35%
  • Resist Poison 35%

Rhyme

  • ShaelEth
  • Shael + Eth
  • 2 Socket
  • 20% Faster Block Rate
  • 20% Increase Chance of Blocking
  • All Resistances 25%
  • Cannot be Frozen
  • 50% Extra Gold from monsters
  • 25% Better Chance to Getting Magic Items
  • 20% Faster Block Rate
  • Regenerate Mana 15%

Sanctuary

  • KoKoMal
  • Ko + Ko + Mal
  • 3 Socket
  • 20% Increase Chance of Blocking
  • 20% Faster Block Rate
  • 130% - 160% Enhanced Defense
  • 250 Defense vs. Missile
  • All Resistances 50% - 70%
  • 20% Faster Hit Recovery
  • Level 12 Slow Missiles (60 Charges)
  • 10 to Dexterity
  • 10 to Dexterity
  • Magic Damage Reduced by 7

Spirit

  • TalThulOrtAmn
  • Tal + Thul + Ort + Amn
  • 4 Socket
  • 2 to All Skills
  • 25% - 35% Faster Cast Rate
  • 55% Faster Hit Recovery
  • 22 to Vitality
  • 250 Defense vs. Missile
  • 89 - 112 to Mana
  • Magic Damage Reduced by 3 - 8
  • Resist Poison 35%
  • Resist Cold 35%
  • Resist Lightning 35%
  • Attacker Takes Damage of 14

Splendor

  • EthLum
  • Eth + Lum
  • 2 Socket
  • 1 to All Skills
  • 10% Faster Cast Rate
  • 20% Faster Block Rate
  • 60% - 100% Enhanced Defense
  • 50% Extra Gold from monsters
  • 20% Better Chance to Getting Magic Items
  • 3 to Light Radius
  • Regenerate Mana 15%
  • 10 to Energy

Dragon

  • SurLoSol
  • Sur + Lo + Sol
  • 3 Socket
  • 20% Chance to cast Level 18 Venom when struck
  • 12% Chance to cast Level 15 Hydra on striking
  • Level 14 Holy Fire Aura when equipped
  • 360 to Defense
  • 230 Defense vs. Missile
  • 3 - 5 To All Attributes
  • 0.38 to Strength (Based on Character Level)
  • 50 to Mana
  • Maximum Resist Lightning 5%
  • Damage Reduced by 7

Dream

  • IoJahPul
  • Io + Jah + Pul
  • 3 Socket
  • 10% Chance to cast Level 15 Confuse when struck
  • Level 15 Holy Shock Aura when equipped
  • 20% - 30% Faster Hit Recovery
  • 150 - 220 to Defense
  • 0.63 to Mana (Based on Character Level)
  • All Resistances 5% - 20%
  • 15% - 25% Better Chance to Getting Magic Items
  • 10 to Vitality
  • 50 to Life
  • 30% Enhanced Defense

Phoenix

  • VexVexLoJah
  • Vex + Vex + Lo + Jah
  • 4 Socket
  • 100% Chance to cast Level 40 Blaze when at Level-Up
  • 40% Chance to cast Level 22 Firestorm on striking
  • Level 10 - 15 Redemption Aura when equipped
  • 350% - 436% Enhanced Damage
  • -28% to Enemy Fire Resistance
  • 350 - 400 Defense vs. Missile
  • Fire Absorb 15 - 21
  • Maximum Resist Fire 5%
  • Maximum Resist Fire 5%
  • Maximum Resist Lightning 5%
  • 50 to Life

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.