Chaos Empire® - The RuneWords in 7.16

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Lionheart

  • HelLumFal
  • Hel + Lum + Fal
  • 3 Socket
  • 15 to Strength
  • 20 to Vitality
  • 15 to Dexterity
  • 20% Enhanced Damage
  • 50 to Life
  • All Resistances 30%
  • Requirements -15%
  • 10 to Energy
  • 10 to Strength

Smoke

  • NefLum
  • Nef + Lum
  • 2 Socket
  • 250 Defense vs. Missile
  • 75% Enhanced Defense
  • All Resistances 50%
  • 20% Faster Hit Recovery
  • -1 to Light Radius
  • Level 6 Weaken (18 Charges)
  • 30 Defense vs. Missile
  • 10 to Energy

Stealth

  • TalEth
  • Tal + Eth
  • 2 Socket
  • Magic Damage Reduced by 3
  • 6 to Dexterity
  • Maximum Stamina 15
  • 25% Faster Run/Walk
  • 25% Faster Cast Rate
  • 25% Faster Hit Recovery
  • Resist Poison 30%
  • Regenerate Mana 15%

Wealth

  • LemKoTir
  • Lem + Ko + Tir
  • 3 Socket
  • 250% Extra Gold from monsters
  • 100% Better Chance to Getting Magic Items
  • 50% Extra Gold from monsters
  • 10 to Dexterity
  • 2 to Mana after each Kill

Chains of Honor

  • DolUmBerIst
  • Dol + Um + Ber + Ist
  • 4 Socket
  • All Resistances 50%
  • 70% Enhanced Defense
  • 200% to Damage to Demons
  • 100% to Damage to Undead
  • 8% Life stolen per hit
  • 2 to All Skills
  • 20 to Strength
  • 7 Replenish Life
  • All Resistances 15%
  • Damage Reduced by 8%
  • 25% Better Chance to Getting Magic Items

Bramble

  • RalOhmSurEth
  • Ral + Ohm + Sur + Eth
  • 4 Socket
  • 50% Faster Hit Recovery
  • 300 to Defense
  • Level 15 - 21 Thorns Aura when equipped
  • 13 Life after each Kill
  • 25% - 50% to Poison Skill Damage
  • Resist Poison 100%
  • Level 13 Spirit of Barbs (33 Charges)
  • Resist Fire 30%
  • Maximum Resist Cold 5%
  • 5% Increased Maximum Mana
  • Regenerate Mana 15%

Enigma

  • JahIthBer
  • Jah + Ith + Ber
  • 3 Socket
  • 750 - 775 to Defense
  • 14 Life after each Kill
  • 45% Faster Run/Walk
  • 0.75 to Strength (Based on Character Level)
  • 2 to All Skills
  • 1% Better Chance of Getting Magic Items (Based on Character Level)
  • 1 to Teleport
  • 5% Increased Maximum Life
  • 15% Damage Taken Goes To Mana
  • Damage Reduced by 8%

Stone

  • ShaelUmPulLum
  • Shael + Um + Pul + Lum
  • 4 Socket
  • 220% - 260% Enhanced Defense
  • Level 16 Clay Golem (16 Charges)
  • 300 Defense vs. Missile
  • Level 16 Molten Boulder (80 Charges)
  • 16 to Strength
  • 16 to Vitality
  • 40% Faster Hit Recovery
  • 20% Faster Hit Recovery
  • All Resistances 15%
  • 30% Enhanced Defense
  • 10 to Energy

Gloom

  • FalUmPul
  • Fal + Um + Pul
  • 3 Socket
  • 170% - 230% Enhanced Defense
  • All Resistances 30%
  • 15% Chance to cast Level 3 Dim Vision when struck
  • 10% Faster Hit Recovery
  • 5% Damage Taken Goes To Mana
  • -3 to Light Radius
  • Half Freeze Duration
  • 10 to Strength
  • All Resistances 15%
  • 30% Enhanced Defense

Duress

  • ShaelUmThul
  • Shael + Um + Thul
  • 3 Socket
  • 20% Faster Hit Recovery
  • 10% - 20% Enhanced Damage
  • 37 - 133 to Cold Damage
  • 15% Chance of Crushing Blow
  • 33% Chance of Open Wounds
  • 150% - 200% Enhanced Defense
  • -20% Slower Stamina Drain
  • 20% Faster Hit Recovery
  • All Resistances 15%
  • Resist Cold 30%

Prudence

  • MalTir
  • Mal + Tir
  • 2 Socket
  • 25% Faster Hit Recovery
  • 140% - 170% Enhanced Defense
  • All Resistances 25% - 35%
  • Damage Reduced by 3
  • Magic Damage Reduced by 10
  • 1 to Light Radius
  • Repair 1 durability per 4 second
  • Magic Damage Reduced by 7
  • 2 to Mana after each Kill

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.