Chaos Empire® - The RuneWords in 7.16

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Silence

  • DolEldHelIstTirVex
  • Dol + Eld + Hel + Ist + Tir + Vex
  • 6 Socket
  • 4% Mana stolen per hit
  • Hit Blind Target
  • 200% Enhanced Damage
  • 20% Increased Attack Speed
  • All Resistances 75%
  • 2 to All Skills
  • 20% Faster Hit Recovery
  • Hit Causes Monster to Flee 32%
  • 50 to Attack Rating against. Undead
  • 75% to Damage to Undead
  • Requirements -20%
  • 30% Better Chance to Getting Magic Items
  • 2 to Mana after each Kill
  • 7% Mana stolen per hit

Venom

  • TalDolMal
  • Tal + Dol + Mal
  • 3 Socket
  • 312 Poison Damage over 7 seconds
  • Ignore Target's Defense
  • Level 15 Poison Explosion (27 Charges)
  • Level 13 Poison Nova (11 Charges)
  • 7% Mana stolen per hit
  • 154 Poison Damage over 5 seconds
  • Hit Causes Monster to Flee 32%
  • Prevent Monster Heal

Breath of the Dying

  • VexHelElEldZodEth
  • Vex + Hel + El + Eld + Zod + Eth
  • 6 Socket
  • 60% Increased Attack Speed
  • 125% to Damage to Undead
  • 12% - 15% Life stolen per hit
  • Prevent Monster Heal
  • 50% Chance to cast Level 20 Poison Nova when Kill an Enemy
  • 350% - 400% Enhanced Damage
  • 30 To All Attributes
  • 7% Mana stolen per hit
  • Requirements -20%
  • 1 to Light Radius
  • 50 to Attack Rating
  • 50 to Attack Rating against. Undead
  • 75% to Damage to Undead
  • 1 to All Skills
  • 25% Enhanced Damage
  • 25% Targets Defense

Call to Arms

  • AmnRalMalIstOhm
  • Amn + Ral + Mal + Ist + Ohm
  • 5 Socket
  • 40% Increased Attack Speed
  • 200% - 240% Enhanced Damage
  • 1 to All Skills
  • 2 - 6 to Battle Command
  • 1 - 6 to Battle Orders
  • 1 - 4 to Battle Cry
  • 12 Replenish Life
  • 7% Life stolen per hit
  • 5 - 30 Fire-Damage
  • Prevent Monster Heal
  • 30% Better Chance to Getting Magic Items
  • 50% Enhanced Damage

Hand of Justice

  • SurChamAmnLo
  • Sur + Cham + Amn + Lo
  • 4 Socket
  • 33% Increased Attack Speed
  • 280% - 330% Enhanced Damage
  • Level 16 Holy Fire Aura when equipped
  • 100% Chance to cast Level 36 Blaze when at Level-Up
  • 100% Chance to cast Level 48 Meteor when you Die
  • Ignore Target's Defense
  • -20% to Enemy Fire Resistance
  • Hit Blind Target
  • Freeze Target
  • 7% Life stolen per hit
  • 20% Deadly Strike

Passion

  • DolOrtEldLem
  • Dol + Ort + Eld + Lem
  • 4 Socket
  • 160% - 210% Enhanced Damage
  • 1 to Zeal
  • 50 - 80% Bonus to Attack Rating
  • 1 to Berserk
  • 25% Increased Attack Speed
  • Level 3 Heart of Wolverine (12 Charges)
  • Hit Blind Target
  • Hit Causes Monster to Flee 32%
  • 1 - 50 Lightning Damage
  • 50 to Attack Rating against. Undead
  • 75% to Damage to Undead
  • 75% Extra Gold from monsters

Vengeance

  • IthAmnEl
  • Ith + Amn + El
  • 3 Socket
  • 9 to Maximum Damage
  • 7% Life stolen per hit
  • 1 to Light Radius
  • 50 to Attack Rating

Wind

  • SurEl
  • Sur + El
  • 2 Socket
  • 10% Chance to cast Level 9 Tornado on striking
  • 20% Faster Run/Walk
  • 40% Increased Attack Speed
  • 15% Faster Hit Recovery
  • 50% Targets Defense
  • 3 to Attack Rating
  • Level 13 Twister (127 Charges)
  • Hit Blind Target
  • 1 to Light Radius
  • 50 to Attack Rating

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.