Chaos Empire® - The RuneWords in 7.16

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

King's Grace

  • AmnRalThul
  • Amn + Ral + Thul
  • 3 Socket
  • 100% Enhanced Damage
  • 150 to Attack Rating
  • 100% to Damage to Demons
  • 50% to Damage to Undead
  • 100 to Attack Rating against Demons
  • 100 to Attack Rating against. Undead
  • 7% Life stolen per hit
  • 5 - 30 Fire-Damage
  • 3 - 14 to Cold Damage

Steel

  • TirEl
  • Tir + El
  • 2 Socket
  • 25% Increased Attack Speed
  • 3 to Minimum Damage
  • 3 to Maximum Damage
  • 50% Chance of Open Wounds
  • 20% Enhanced Damage
  • 2 to Mana after each Kill
  • 1 to Light Radius
  • 50 to Attack Rating

Crescent Moon

  • ShaelUmTir
  • Shael + Um + Tir
  • 3 Socket
  • -35% to Enemy Lightning Resistance
  • Ignore Target's Defense
  • 180% - 220% Enhanced Damage
  • Magic Absorb 9 - 11
  • Level 18 Summon Spirit Wolf (30 Charges)
  • 7% Chance to cast Level 13 Static Field on striking
  • 10% Chance to cast Level 17 Chain Lightning on striking
  • 20% Increased Attack Speed
  • 25% Chance of Open Wounds
  • 2 to Mana after each Kill

Kingslayer

  • MalUmGulFal
  • Mal + Um + Gul + Fal
  • 4 Socket
  • 30% Increased Attack Speed
  • 230% - 270% Enhanced Damage
  • 25% Targets Defense
  • 33% Chance of Crushing Blow
  • 25% Chance of Open Wounds
  • 1 to Vengeance
  • 40% Extra Gold from monsters
  • Prevent Monster Heal
  • 25% Chance of Open Wounds
  • 20% Bonus to Attack Rating
  • 10 to Strength

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.