Chaos Empire® - The RuneWords in 7.74

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Lionheart

  • HelLumFal
  • Hel + Lum + Fal
  • 3 Socket
  • 15 to Strength
  • 20 to Vitality
  • 15 to Dexterity
  • 20% Enhanced Damage
  • 50 to Life
  • All Resistances 30%
  • Requirements -15%
  • 10 to Energy
  • 10 to Strength

Smoke

  • NefLum
  • Nef + Lum
  • 2 Socket
  • 250 Defense vs. Missile
  • 75% Enhanced Defense
  • All Resistances 50%
  • 20% Faster Hit Recovery
  • -1 to Light Radius
  • Level 6 Weaken (18 Charges)
  • 30 Defense vs. Missile
  • 10 to Energy

Stealth

  • TalEth
  • Tal + Eth
  • 2 Socket
  • Magic Damage Reduced by 3
  • 6 to Dexterity
  • Maximum Stamina 15
  • 50% Faster Run/Walk
  • 25% Faster Cast Rate
  • 25% Faster Hit Recovery
  • Resist Poison 30%
  • Regenerate Mana 15%

Wealth

  • LemKoTir
  • Lem + Ko + Tir
  • 3 Socket
  • 250% Extra Gold from monsters
  • 100% Better Chance to Getting Magic Items
  • 50% Extra Gold from monsters
  • 10 to Dexterity
  • 2 to Mana after each Kill

Chains of Honor

  • DolUmBerIst
  • Dol + Um + Ber + Ist
  • 4 Socket
  • All Resistances 50%
  • 70% Enhanced Defense
  • 200% to Damage to Demons
  • 100% to Damage to Undead
  • 16% Life stolen per hit
  • 2 to All Skills
  • 20 to Strength
  • 7 Replenish Life
  • All Resistances 15%
  • Resist Magic 7%
  • Damage Reduced by 8%
  • 25% Better Chance to Getting Magic Items

Bramble

  • RalOhmSurEth
  • Ral + Ohm + Sur + Eth
  • 4 Socket
  • 50% Faster Hit Recovery
  • 300 to Defense
  • Level 15 - 21 Thorns Aura when equipped
  • 13 Life after each Kill
  • 25% - 50% to Poison Skill Damage
  • Resist Poison 100%
  • Level 13 Spirit of Barbs (33 Charges)
  • Resist Fire 30%
  • Maximum Resist Cold 5%
  • 5% Increased Maximum Mana
  • Regenerate Mana 15%

Enigma

  • JahIthBer
  • Jah + Ith + Ber
  • 3 Socket
  • 750 - 775 to Defense
  • 14 Life after each Kill
  • 90% Faster Run/Walk
  • 0.75 to Strength (Based on Character Level)
  • 2 to All Skills
  • 1% Better Chance of Getting Magic Items (Based on Character Level)
  • 1 to Teleport
  • 5% Increased Maximum Life
  • 15% Damage Taken Goes To Mana
  • Damage Reduced by 8%

Stone

  • ShaelUmPulLum
  • Shael + Um + Pul + Lum
  • 4 Socket
  • 220% - 260% Enhanced Defense
  • Level 16 Clay Golem (16 Charges)
  • 300 Defense vs. Missile
  • Level 16 Molten Boulder (80 Charges)
  • 16 to Strength
  • 16 to Vitality
  • 40% Faster Hit Recovery
  • 20% Faster Hit Recovery
  • All Resistances 15%
  • Resist Magic 7%
  • 30% Enhanced Defense
  • 10 to Energy

Gloom

  • FalUmPul
  • Fal + Um + Pul
  • 3 Socket
  • 170% - 230% Enhanced Defense
  • All Resistances 30%
  • 15% Chance to cast Level 3 Dim Vision when struck
  • 10% Faster Hit Recovery
  • 5% Damage Taken Goes To Mana
  • -3 to Light Radius
  • Half Freeze Duration
  • 10 to Strength
  • All Resistances 15%
  • Resist Magic 7%
  • 30% Enhanced Defense

Duress

  • ShaelUmThul
  • Shael + Um + Thul
  • 3 Socket
  • 20% Faster Hit Recovery
  • 10% - 20% Enhanced Damage
  • 37 - 133 to Cold Damage
  • 15% Chance of Crushing Blow
  • 33% Chance of Open Wounds
  • 150% - 200% Enhanced Defense
  • -20% Slower Stamina Drain
  • 20% Faster Hit Recovery
  • All Resistances 15%
  • Resist Magic 7%
  • Resist Cold 30%

Night

  • HelLoOhm
  • Hel + Lo + Ohm
  • 3 Socket
  • 150% - 300% Enhanced Defense
  • 1% - 300% Better Chance of Getting Magic Items (Increases Near Night)
  • 1 - 50 to Vitality (Increases Near Night)
  • 1 - 500 Defense (Increases Near Night)
  • 1 - 75 to Maximum Damage (Increases Near Night)
  • 1% - 300% Extra Gold from Monsters (Increases Near Night)
  • 1 - 25 to Energy (Increases Near Night)
  • Requirements -15%
  • Maximum Resist Lightning 5%
  • Maximum Resist Cold 5%

Flame

  • VexRalKo
  • Vex + Ral + Ko
  • 3 Socket
  • 15% - 20% to Fire Skill Damage
  • -15% to -20% to Enemy Fire Resistance
  • Fire Absorb 15% - 20%
  • Level 17 Holy Fire Aura when equipped
  • 20% Chance to cast Level 19 Fire Ball when struck
  • 8% Chance to cast Level 13 Fissure on striking
  • 5 to Light Radius
  • Maximum Resist Fire 5%
  • Resist Fire 30%
  • 10 to Dexterity

Fortitude

  • ElSolDolLo
  • El + Sol + Dol + Lo
  • 4 Socket
  • 5% Chance to cast Level 30 Chilling Armor when struck
  • 25% Faster Cast Rate
  • 200% Enhanced Defense
  • 300% Enhanced Damage
  • All Resistances 25% - 30%
  • 12% Damage Taken Goes To Mana
  • 1 to Life (Based on Character Level)
  • 1 to Light Radius
  • 15 to Defense
  • Damage Reduced by 7
  • 7 Replenish Life
  • Maximum Resist Lightning 5%

Glory

  • IstIstIstIst
  • Ist + Ist + Ist + Ist
  • 4 Socket
  • 2 to All Skills
  • 25% Faster Hit Recovery
  • 35% Faster Cast Rate
  • 25% Increased Maximum Mana
  • 25% Increased Maximum Life
  • 75% - 125% Enhanced Defense
  • Requirements -30%
  • 25% Better Chance to Getting Magic Items
  • 25% Better Chance to Getting Magic Items
  • 25% Better Chance to Getting Magic Items
  • 25% Better Chance to Getting Magic Items

Dragon

  • SurLoSol
  • Sur + Lo + Sol
  • 3 Socket
  • 10% Chance to cast Level 50 Venom when struck
  • 15% Chance to cast Level 45 Hydra on striking
  • Level 14 Holy Fire Aura when equipped
  • 360 to Defense
  • 230 Defense vs. Missile
  • 3 - 5 To All Attributes
  • 0.38 to Strength (Based on Character Level)
  • 5% Increased Maximum Mana
  • Maximum Resist Lightning 5%
  • Damage Reduced by 7

Dread

  • DolElIth
  • Dol + El + Ith
  • 3 Socket
  • 100% - 125% Enhanced Defense
  • 13% Chance to cast Level 13 Charged Bolt on striking
  • 80% Faster Run/Walk
  • 6 - 8 Life after each Kill
  • 1 to level required
  • 0.5 to Strength (Based on Character Level)
  • 0.5 to Dexterity (Based on Character Level)
  • 7 Replenish Life
  • 1 to Light Radius
  • 15 to Defense
  • 15% Damage Taken Goes To Mana

Humility

  • ZodUmIthCham
  • Zod + Um + Ith + Cham
  • 4 Socket
  • 9 to level required
  • 10 - 15 to Shout
  • 10 - 15 to Battle Orders
  • 10 - 15 to Battle Command
  • 10 - 15 to Shiver Armor
  • 10 - 15 to Valkyrie
  • Level 5 - 7 Salvation Aura when equipped
  • 10% Increased Maximum Life
  • 5% Increased Maximum Mana
  • Heal Stamina Plus 10%
  • All Resistances 15%
  • Resist Magic 7%
  • 15% Damage Taken Goes To Mana
  • Cannot be Frozen

Prudence

  • MalTir
  • Mal + Tir
  • 2 Socket
  • 25% Faster Hit Recovery
  • 140% - 170% Enhanced Defense
  • All Resistances 25% - 35%
  • Damage Reduced by 3
  • Magic Damage Reduced by 10
  • 1 to Light Radius
  • Repair 1 durability per 4 second
  • Magic Damage Reduced by 7
  • 2 to Mana after each Kill

Trust

  • AmnOhmFal
  • Amn + Ohm + Fal
  • 3 Socket
  • 3 to level required
  • 125% - 200% Enhanced Defense
  • 1 to All Skills
  • 75 - 100 to life
  • 20% Increased Attack Speed
  • 15 - 30 to Minimum Damage
  • 15 - 30 to Maximum Damage
  • 100% Chance to cast Level 57 Nova when you Die
  • Attacker Takes Damage of 14
  • Maximum Resist Cold 5%
  • 10 to Strength

Woe

  • ChamTirShael
  • Cham + Tir + Shael
  • 3 Socket
  • 4 to level required
  • 15% Chance to cast Level 50 Chain Lightning when struck
  • 15% Chance to cast Level 50 Fire Ball when struck
  • 15% Chance to cast Level 50 Blizzard when struck
  • 2 to All Skills
  • 25 To All Attributes
  • Poison Length Reduced by 80%
  • Cannot be Frozen
  • 2 to Mana after each Kill
  • 20% Faster Hit Recovery

Youth

  • OrtEth
  • Ort + Eth
  • 2 Socket
  • Resist Fire 30% - 35%
  • Resist Cold 30% - 35%
  • Resist Poison 30% - 35%
  • 90% - 120% Enhanced Defense
  • 8 - 10 Replenish Life
  • Regenerate Mana 85%
  • 9% Chance to cast Level 4 Weaken on striking
  • Resist Lightning 30%
  • Regenerate Mana 15%

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.