Chaos Empire® - The RuneWords in 7.74

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Crescent Moon

  • ShaelUmTir
  • Shael + Um + Tir
  • 3 Socket
  • -35% to Enemy Lightning Resistance
  • Ignore Target's Defense
  • 180% - 220% Enhanced Damage
  • Magic Absorb 9 - 11
  • Level 18 Summon Spirit Wolf (30 Charges)
  • 7% Chance to cast Level 13 Static Field on striking
  • 10% Chance to cast Level 17 Chain Lightning on striking
  • 20% Increased Attack Speed
  • 25% Chance of Open Wounds
  • 2 to Mana after each Kill

Doom

  • HelOhmUmLoCham
  • Hel + Ohm + Um + Lo + Cham
  • 5 Socket
  • 280% - 320% Enhanced Damage
  • Level 12 Holy Freeze Aura when equipped
  • 45% Increased Attack Speed
  • Prevent Monster Heal
  • -40% to -60% to Enemy Cold Resistance
  • 2 to All Skills
  • 15% Chance to cast Level 40 Volcano on striking
  • Requirements -20%
  • 50% Enhanced Damage
  • 25% Chance of Open Wounds
  • 20% Deadly Strike
  • Freeze Target

Serendipity

  • AmnAmn
  • Amn + Amn
  • 2 Socket
  • 120% Enhanced Damage
  • 50% Chance to cast Level 2 Inner Sight on striking
  • 20 to Energy
  • Regenerate Mana 50%
  • 20% Faster Cast Rate
  • 5-25% chance to defend attacks
  • 14% Life stolen per hit
  • 14% Life stolen per hit

Obedience

  • HelKoThulEthFal
  • Hel + Ko + Thul + Eth + Fal
  • 5 Socket
  • 30% Chance to cast Level 21 Enchant when Kill an Enemy
  • 40% Faster Hit Recovery
  • 370% Enhanced Damage
  • -25% to Enemy Fire Resistance
  • 40% Chance of Crushing Blow
  • 200 - 300 to Defense
  • All Resistances 20% - 30%
  • Requirements -20%
  • 10 to Dexterity
  • 3 - 14 to Cold Damage
  • 25% Targets Defense
  • 10 to Strength

Deception

  • IoDolLum
  • Io + Dol + Lum
  • 3 Socket
  • 165% - 205% Enhanced Damage
  • 16% Life stolen per hit
  • 1 to Teleport
  • 40% Faster Hit Recovery
  • 1 to Maximum Damage (Based on Character Level)
  • 15% to Fire Skill Damage
  • Level 18 Meteor (150 Charges)
  • 10 to Vitality
  • Hit Causes Monster to Flee 32%
  • 10 to Energy

Destruction

  • VexLoBerJahKo
  • Vex + Lo + Ber + Jah + Ko
  • 5 Socket
  • 23% Chance to cast Level 63 Volcano on striking
  • 5% Chance to cast Level 23 Molten Boulder on striking
  • 100% Chance to cast Level 45 Meteor when you Die
  • 15% Chance to cast Level 63 Nova on striking
  • 350% Enhanced Damage
  • 100 - 180 magic damage
  • Prevent Monster Heal
  • 7% Mana stolen per hit
  • 20% Deadly Strike
  • 20% Chance of Crushing Blow
  • Ignore Target's Defense
  • 10 to Dexterity

Infinity

  • BerMalBerIst
  • Ber + Mal + Ber + Ist
  • 4 Socket
  • 50% Chance to cast Level 50 Chain Lightning when Kill an Enemy
  • Level 12 Conviction Aura when equipped
  • 70% Faster Run/Walk
  • 255% - 325% Enhanced Damage
  • -45% to -55% to Enemy Lightning Resistance
  • 0.25 to Vitality (Based on Character Level)
  • Level 21 Cyclone Armor (30 Charges)
  • 20% Chance of Crushing Blow
  • Prevent Monster Heal
  • 20% Chance of Crushing Blow
  • 30% Better Chance to Getting Magic Items

Insight

  • RalTirTalSol
  • Ral + Tir + Tal + Sol
  • 4 Socket
  • Level 12 - 17 Meditation Aura when equipped
  • 35% Faster Cast Rate
  • 200% - 260% Enhanced Damage
  • 180 - 250% Bonus to Attack Rating
  • 1 - 6 to Critical Strike
  • 5 To All Attributes
  • 5-25% chance to defend attacks
  • 5 - 30 Fire-Damage
  • 2 to Mana after each Kill
  • 154 Poison Damage over 5 seconds
  • 9 to Minimum Damage

Morning

  • MalIthBerChamZodIst
  • Mal + Ith + Ber + Cham + Zod + Ist
  • 6 Socket
  • 5 to level required
  • 50% Increased Attack Speed
  • 300% - 360% Enhanced Damage
  • 3 to Druid Skill Levels
  • 20 to Polearm Mastery
  • 100% Chance to cast Level 20 Static Field when Kill an Enemy
  • All Resistances 25%
  • Prevent Monster Heal
  • 9 to Maximum Damage
  • 20% Chance of Crushing Blow
  • Freeze Target
  • 2% to Poison Skill Damage
  • 2% to Fire Skill Damage
  • 2% to Cold Skill Damage
  • 2% to Lightning Skill Damage
  • Adds 10 - 50 Damage
  • Adds 10 - 50 Magic Damage
  • Adds 10 - 50 Fire Damage
  • Adds 10 - 50 Lighting Damage
  • Adds 10 - 50 Cold Damage
  • Adds 98-488 poison damage over 10 seconds
  • 30% Better Chance to Getting Magic Items

Pride

  • ChamSurIoLo
  • Cham + Sur + Io + Lo
  • 4 Socket
  • 25% Chance to cast Level 17 Fire Wall when struck
  • Level 17 - 19 Concentration Aura when equipped
  • 260 - 300% Bonus to Attack Rating
  • 1% Damage to Demons (Based on Character Level)
  • 50 - 280 Lightning Damage
  • 8 Replenish Life
  • 5-25% chance to defend attacks
  • Freeze Target
  • Hit Blind Target
  • 10 to Vitality
  • 20% Deadly Strike

Rift

  • HelKoLemGul
  • Hel + Ko + Lem + Gul
  • 4 Socket
  • 20% Chance to cast Level 16 Tornado on striking
  • 16% Chance to cast Level 21 Frozen Orb on striking
  • 160 - 250 magic damage
  • 60 - 180 Fire-Damage
  • 5 - 10 To All Attributes
  • 38% Damage Taken Goes To Mana
  • Level 15 Iron Maiden (40 Charges)
  • Requirements -20%
  • 10 to Dexterity
  • 75% Extra Gold from monsters
  • 20% Bonus to Attack Rating

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.