Chaos Empire® - The RuneWords in 7.74

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Black

  • ThulIoNef
  • Thul + Io + Nef
  • 3 Socket
  • 40% Chance of Crushing Blow
  • 120% Enhanced Damage
  • 15% Increased Attack Speed
  • Magic Damage Reduced by 2
  • 200 to Attack Rating
  • Level 4 Corpse Explosion (12 Charges)
  • 3 - 14 to Cold Damage
  • 10 to Vitality
  • Knockback

Doom

  • HelOhmUmLoCham
  • Hel + Ohm + Um + Lo + Cham
  • 5 Socket
  • 280% - 320% Enhanced Damage
  • Level 12 Holy Freeze Aura when equipped
  • 45% Increased Attack Speed
  • Prevent Monster Heal
  • -40% to -60% to Enemy Cold Resistance
  • 2 to All Skills
  • 15% Chance to cast Level 40 Volcano on striking
  • Requirements -20%
  • 50% Enhanced Damage
  • 25% Chance of Open Wounds
  • 20% Deadly Strike
  • Freeze Target

Famine

  • FalOhmOrtJah
  • Fal + Ohm + Ort + Jah
  • 4 Socket
  • 270% - 320% Enhanced Damage
  • 24% Life stolen per hit
  • 30% Increased Attack Speed
  • Prevent Monster Heal
  • 180 - 200 magic damage
  • 50 - 200 to Elemental-Damage over 4 seconds
  • Ethereal
  • 10 to Strength
  • 50% Enhanced Damage
  • 1 - 50 Lightning Damage
  • Ignore Target's Defense

Beast

  • BerTirUmMalLum
  • Ber + Tir + Um + Mal + Lum
  • 5 Socket
  • 40% Increased Attack Speed
  • Level 9 Fanaticism Aura when equipped
  • 240% - 270% Enhanced Damage
  • 25 - 40 to Strength
  • Level 13 Summon Grizzly (5 Charges)
  • 3 to Werebear
  • 3 to Lycanthropy
  • 20% Chance of Crushing Blow
  • 2 to Mana after each Kill
  • 25% Chance of Open Wounds
  • Prevent Monster Heal
  • 10 to Energy

Sorrow

  • ShaelHel
  • Shael + Hel
  • 2 Socket
  • 160% - 200% Enhanced Damage
  • 20% Increased Attack Speed
  • 6% Mana stolen per hit
  • Level 20 Clay Golem (5 Charges)
  • 6 - 9 Life after each Kill
  • Regenerate Mana 50%
  • -2 Drain Life
  • 20% Increased Attack Speed
  • Requirements -20%

Innocence

  • VexLemIst
  • Vex + Lem + Ist
  • 3 Socket
  • 190% - 240% Enhanced Damage
  • 2 to Maximum Damage (Based on Character Level)
  • Repair 1 durability per 6.67 second
  • 2 to All Skills
  • 25% Increased Maximum Life
  • 15 - 25 To All Attributes
  • -1% - -2% to Experience Gained
  • 7% Mana stolen per hit
  • 75% Extra Gold from monsters
  • 30% Better Chance to Getting Magic Items

Last Wish

  • JahMalJahSurJahBer
  • Jah + Mal + Jah + Sur + Jah + Ber
  • 6 Socket
  • 6% Chance to cast Level 35 Fade when struck
  • 10% Chance to cast Level 18 Life Tap on striking
  • 20% Chance to cast Level 20 Charged Bolt on striking
  • Level 17 Might Aura when equipped
  • 330% - 375% Enhanced Damage
  • 40% - 50% Chance of Crushing Blowv
  • 0.5% Better Chance of Getting Magic Items (Based on Character Level)
  • Ignore Target's Defense
  • Prevent Monster Heal
  • Ignore Target's Defense
  • Hit Blind Target
  • Ignore Target's Defense
  • 20% Chance of Crushing Blow

Lawbringer

  • AmnLemKo
  • Amn + Lem + Ko
  • 3 Socket
  • 20% Chance to cast Level 15 Decrepify on striking
  • Level 18 Sanctuary Aura when equipped
  • 50% Targets Defense
  • 150 - 210 Fire-Damage
  • 130 - 180 to Cold Damage
  • Slain Monsters Rest in peace
  • 200 - 250 Defense vs. Missile
  • 14% Life stolen per hit
  • 75% Extra Gold from monsters
  • 10 to Dexterity

Praise

  • FalGulOhmShael
  • Fal + Gul + Ohm + Shael
  • 4 Socket
  • 8 to level required
  • 280% - 350% Enhanced Damage
  • Ignore Target's Defense
  • 100% Chance to cast Level 47 Frozen Orb when you Die
  • 50% Chance to cast Level 45 Glacial Spike when struck
  • 1% - 200% Better Chance of Getting Magic Items (Increases Near Day)
  • 20% Life stolen per hit
  • 10 to Strength
  • 20% Bonus to Attack Rating
  • 50% Enhanced Damage
  • 20% Increased Attack Speed

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.