Chaos Empire® - The RuneWords in 7.74

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Chaos

  • FalOhmUm
  • Fal + Ohm + Um
  • 3 Socket
  • 15 Life after each Demon Kill
  • 240% - 290% Enhanced Damage
  • 216 - 471 magic damage
  • 1 to Whirlwind
  • 35% Increased Attack Speed
  • 20% Chance to cast Level 63 Frozen Orb on striking
  • 11% Chance to cast Level 9 Charged Bolt on striking
  • 10 to Strength
  • 50% Enhanced Damage
  • 25% Chance of Open Wounds

Tempest

  • LemThul
  • Lem + Thul
  • 2 Socket
  • 30 - 70 to Cold Damage
  • 100 - 200 Fire-Damage
  • 1 - 300 Lightning Damage
  • 50 - 150 to Cold Damage
  • 2 to Assassin Skill Levels
  • 3 to Traps (Assassin only)
  • 150% - 200% Enhanced Damage
  • 75% Extra Gold from monsters
  • 3 - 14 to Cold Damage

Darkness

  • ZodAmnVex
  • Zod + Amn + Vex
  • 3 Socket
  • 3 to Assassin Skill Levels
  • 1 - 100 to Strength (Increases Near Dusk)
  • 1 - 100 to Vitality (Increases Near Dwan)
  • 75 - 150 to Minimum Damage
  • 75 - 150 to Maximum Damage
  • All Resistances 20% - 40%
  • Damage Reduced by 15%
  • 1% Better Chance of Getting Magic Items (Based on Character Level)
  • 2% to Poison Skill Damage
  • 2% to Fire Skill Damage
  • 2% to Cold Skill Damage
  • 2% to Lightning Skill Damage
  • Adds 10 - 50 Damage
  • Adds 10 - 50 Magic Damage
  • Adds 10 - 50 Fire Damage
  • Adds 10 - 50 Lighting Damage
  • Adds 10 - 50 Cold Damage
  • Adds 98-488 poison damage over 10 seconds
  • 14% Life stolen per hit
  • 7% Mana stolen per hit

Vengeance

  • DolNef
  • Dol + Nef
  • 2 Socket
  • 35 - 70 to Minimum Damage
  • 35 - 70 to Maximum Damage
  • 100% Chance to cast Level 55 Poison Nova when you Die
  • 12% Life stolen per hit
  • 40 to Life
  • 10 To All Attributes
  • 1 to Assassin Skill Levels
  • Hit Causes Monster to Flee 32%
  • Knockback

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.