Chaos Empire® - The RuneWords in 7.74

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Nature's Kingdom

  • AmnIth
  • Amn + Ith
  • 2 Socket
  • 1 to Druid Skill Levels
  • 75% - 100% Enhanced Defense
  • 40 - 60 to Mana
  • 20% Faster Cast Rate
  • All Resistances 20%
  • 10 To All Attributes
  • Attacker Takes Damage of 14
  • 15% Damage Taken Goes To Mana

Enlightenment

  • TirUmLum
  • Tir + Um + Lum
  • 3 Socket
  • 2 to Druid Skill Levels
  • 3 to a Skill from Raven to Hurricane
  • Regenerate Mana 75%
  • 3 to Elemantal (Druid only)
  • 30% Chance to cast Level 20 Cyclone Armor when struck
  • Damage Reduced by 20% - 25%
  • 20% Faster Block Rate
  • 2 to Mana after each Kill
  • All Resistances 15%
  • Resist Magic 7%
  • 10 to Energy

Mystery

  • ShaelZodGul
  • Shael + Zod + Gul
  • 3 Socket
  • 3 to Druid Skill Levels
  • 15% Increased Maximum Mana
  • 15% Increased Maximum Life
  • All Resistances 30% - 50%
  • Level 6 Concentration Aura when equipped
  • 20% Increased Attack Speed
  • 1% to Experience Gained
  • 20% Faster Hit Recovery
  • 10% Increased Maximum Life
  • 5% Increased Maximum Mana
  • Heal Stamina Plus 10%
  • Maximum Resist Poison 5%

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.