Chaos Empire® - The RuneWords in 7.74

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Malice

  • IstZodChamBerIthMal
  • Ist + Zod + Cham + Ber + Ith + Mal
  • 6 Socket
  • 10 to level required
  • 35% Increased Attack Speed
  • 150% - 380% Enhanced Damage
  • 1 - 5 to Barbarian Skill Levels
  • 100% Chance to cast Level 30 Static Field when Kill an Enemy
  • All Resistances 15% - 30%
  • 1 - 5 to Frenzy (Barbarian only)
  • 30% Better Chance to Getting Magic Items
  • 2% to Poison Skill Damage
  • 2% to Fire Skill Damage
  • 2% to Cold Skill Damage
  • 2% to Lightning Skill Damage
  • Adds 10 - 50 Damage
  • Adds 10 - 50 Magic Damage
  • Adds 10 - 50 Fire Damage
  • Adds 10 - 50 Lighting Damage
  • Adds 10 - 50 Cold Damage
  • Adds 98-488 poison damage over 10 seconds
  • Freeze Target
  • 20% Chance of Crushing Blow
  • 9 to Maximum Damage
  • Prevent Monster Heal

Steel

  • FalEthThulKoHel
  • Fal + Eth + Thul + Ko + Hel
  • 5 Socket
  • 10% Chance to cast Level 30 Enchant when Kill an Enemy
  • 30% Faster Hit Recovery
  • 250% - 380% Enhanced Damage
  • 50% Chance of Open Wounds
  • 40% Chance of Crushing Blow
  • All Resistances 10% - 35%
  • 10 to Strength
  • 25% Targets Defense
  • 3 - 14 to Cold Damage
  • 10 to Dexterity
  • Requirements -20%

Crescent Moon

  • ShaelUmTir
  • Shael + Um + Tir
  • 3 Socket
  • -35% to Enemy Lightning Resistance
  • Ignore Target's Defense
  • 180% - 220% Enhanced Damage
  • Magic Absorb 9 - 11
  • Level 18 Summon Spirit Wolf (30 Charges)
  • 7% Chance to cast Level 13 Static Field on striking
  • 10% Chance to cast Level 17 Chain Lightning on striking
  • 20% Increased Attack Speed
  • 25% Chance of Open Wounds
  • 2 to Mana after each Kill

Doom

  • HelOhmUmLoCham
  • Hel + Ohm + Um + Lo + Cham
  • 5 Socket
  • 280% - 320% Enhanced Damage
  • Level 12 Holy Freeze Aura when equipped
  • 45% Increased Attack Speed
  • Prevent Monster Heal
  • -40% to -60% to Enemy Cold Resistance
  • 2 to All Skills
  • 15% Chance to cast Level 40 Volcano on striking
  • Requirements -20%
  • 50% Enhanced Damage
  • 25% Chance of Open Wounds
  • 20% Deadly Strike
  • Freeze Target

Famine

  • FalOhmOrtJah
  • Fal + Ohm + Ort + Jah
  • 4 Socket
  • 270% - 320% Enhanced Damage
  • 24% Life stolen per hit
  • 30% Increased Attack Speed
  • Prevent Monster Heal
  • 180 - 200 magic damage
  • 50 - 200 to Elemental-Damage over 4 seconds
  • Ethereal
  • 10 to Strength
  • 50% Enhanced Damage
  • 1 - 50 Lightning Damage
  • Ignore Target's Defense

Kingslayer

  • MalUmGulFal
  • Mal + Um + Gul + Fal
  • 4 Socket
  • 30% Increased Attack Speed
  • 230% - 270% Enhanced Damage
  • 25% Targets Defense
  • 33% Chance of Crushing Blow
  • 25% Chance of Open Wounds
  • 1 to Vengeance
  • 40% Extra Gold from monsters
  • Prevent Monster Heal
  • 25% Chance of Open Wounds
  • 20% Bonus to Attack Rating
  • 10 to Strength

Beast

  • BerTirUmMalLum
  • Ber + Tir + Um + Mal + Lum
  • 5 Socket
  • 40% Increased Attack Speed
  • Level 9 Fanaticism Aura when equipped
  • 240% - 270% Enhanced Damage
  • 25 - 40 to Strength
  • Level 13 Summon Grizzly (5 Charges)
  • 3 to Werebear
  • 3 to Lycanthropy
  • 20% Chance of Crushing Blow
  • 2 to Mana after each Kill
  • 25% Chance of Open Wounds
  • Prevent Monster Heal
  • 10 to Energy

Oath

  • ShaelPulMalLum
  • Shael + Pul + Mal + Lum
  • 4 Socket
  • 30% Chance to cast Level 20 Bone Spirit on striking
  • Indestructible
  • 30% Increased Attack Speed
  • 210% - 340% Enhanced Damage
  • Magic Absorb 10 - 15
  • Level 16 Heart of Wolverine (20 Charges)
  • Level 17 Iron Golem (14 Charges)
  • 20% Increased Attack Speed
  • 100 to Attack Rating against Demons
  • 75% to Damage to Demons
  • Prevent Monster Heal
  • 10 to Energy

Death

  • HelElVexOrtGul
  • Hel + El + Vex + Ort + Gul
  • 5 Socket
  • 100% Chance to cast Level 44 Chain Lightning when you Die
  • 25% Chance to cast Level 50 Glacial Spike on striking
  • Indestructible
  • 300% - 385% Enhanced Damage
  • 50% Chance of Crushing Blow
  • 0.5% Deadly Strike (Based on Character Level)
  • Level 22 Blood Golem (15 Charges)
  • Requirements -20%
  • 1 to Light Radius
  • 50 to Attack Rating
  • 7% Mana stolen per hit
  • 1 - 50 Lightning Damage
  • 20% Bonus to Attack Rating

Last Wish

  • JahMalJahSurJahBer
  • Jah + Mal + Jah + Sur + Jah + Ber
  • 6 Socket
  • 6% Chance to cast Level 35 Fade when struck
  • 10% Chance to cast Level 18 Life Tap on striking
  • 20% Chance to cast Level 20 Charged Bolt on striking
  • Level 17 Might Aura when equipped
  • 330% - 375% Enhanced Damage
  • 40% - 50% Chance of Crushing Blowv
  • 0.5% Better Chance of Getting Magic Items (Based on Character Level)
  • Ignore Target's Defense
  • Prevent Monster Heal
  • Ignore Target's Defense
  • Hit Blind Target
  • Ignore Target's Defense
  • 20% Chance of Crushing Blow

Law

  • Level req.:13
  • Axes
  • HelHel
  • Hel + Hel
  • 2 Socket
  • 13 to level required
  • 120% - 170% Enhanced Damage
  • 15% Increased Attack Speed
  • 48 to Life
  • 24 to Mana
  • Slows Target by 30%
  • Slain Monsters Rest in peace
  • Requirements -20%
  • Requirements -20%

Pestilence

  • Level req.:39
  • Axes
  • SolKoIo
  • Sol + Ko + Io
  • 3 Socket
  • 800 Poison Damage over 4 seconds
  • Prevent Monster Heal
  • 20% - 35% Better Chance to Getting Magic Items
  • 188% Enhanced Damage
  • 20% to Poison Skill Damage
  • 3 to Poison Explosion
  • Poison Length Reduced by 50%
  • 9 to Minimum Damage
  • 10 to Dexterity
  • 10 to Vitality

Victory

  • Level req.:69
  • Axes
  • OhmOhmIstLemOhmOhm
  • Ohm + Ohm + Ist + Lem + Ohm + Ohm
  • 6 Socket
  • 12 to level required
  • 2.5 to Maximum Damage (Based on Character Level)
  • Repair 1 durability per 10 second
  • 60% Increased Attack Speed
  • Requirements -50%
  • Prevent Monster Heal
  • 1 - 300 to Elemental-Damage over 5 seconds
  • 50% Enhanced Damage
  • 50% Enhanced Damage
  • 30% Better Chance to Getting Magic Items
  • 75% Extra Gold from monsters
  • 50% Enhanced Damage
  • 50% Enhanced Damage

Grief

  • EthTirLoMalRal
  • Eth + Tir + Lo + Mal + Ral
  • 5 Socket
  • 35% Chance to cast Level 15 Venom on striking
  • 30% - 40% Increased Attack Speed
  • 340 - 400 Damage
  • Ignore Target's Defense
  • -20% to -25% to Enemy Poison Resistance
  • 1.88% Damage to Demons (Based on Character Level)
  • 11 - 15 Life after each Kill
  • 25% Targets Defense
  • 2 to Mana after each Kill
  • 20% Deadly Strike
  • Prevent Monster Heal
  • 5 - 30 Fire-Damage

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.